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path: root/src/camera.cpp
AgeCommit message (Collapse)Author
2025-10-30pke: update pk.h to 0.9.5Jonathan Bradley
2025-09-16pke: major object lifetime overhaul.Jonathan Bradley
Added pke-test-load-unload to ensure objects are managed as expected.
2025-09-09pke: first-pass promote pke_level over pke_sceneJonathan Bradley
Major runtime ownership overhaul (scene -> level). Major ecs 'marked for removal' overhaul, ensuring that entities and their components are actually being removed when levels are unloaded.
2025-08-28pke: use new pk_iter_t from pk.hJonathan Bradley
2025-08-28pk.h: update to 0.9.0, handle breaking changesJonathan Bradley
2025-06-05pk.h: update to 0.6.0 + handle breaking changesJonathan Bradley
2025-05-30pke: remove bucketed-array + various cleanupsJonathan Bradley
2025-05-28pke: camera: replace BucketContainer -> pk_bkt_arrJonathan Bradley
2025-05-09pke-test-serialization: add more complex testsJonathan Bradley
2025-04-21pke: first-pass serializing ui and font rendersJonathan Bradley
2025-04-07pke: save and load camera target in scenesJonathan Bradley
2025-03-31pke: serialize camera instance + camera togetherJonathan Bradley
2025-03-31pke: parse uuid from scene and project filesJonathan Bradley
2025-02-20pke: glm include cleanupJonathan Bradley
2025-01-14chore: fix compiler warnings + extra includesJonathan Bradley
2025-01-14pke: camera can track a given targetJonathan Bradley
2024-11-14add pk.h and major pkmem refactorJonathan Bradley
Completely replaces the memory module with pkmem pkmem is a newer implementation of the same bucket memory structure. Also includes replacing pkstr.h with pk.h's pkstr
2024-05-30first-pass update cameraJonathan Bradley
2024-01-18camera checkpoint - large refactor for attempting to let physics own camera ↵Jonathan Bradley
position
2024-01-17rename camera orientation to viewJonathan Bradley
2024-01-16checkpoint - fix camera saving and allow camera attachment but not savedJonathan Bradley
2024-01-15major refactor so cameras are entities and have a rigid body instanceJonathan Bradley
2024-01-09refactor and simplify bucketed-arrayJonathan Bradley
2023-12-13don't look up the null cameraJonathan Bradley
2023-12-12use specific types for handle indexes consistentlyJonathan Bradley
2023-12-11replace handles with union structJonathan Bradley
2023-12-06cameras can be rigsteredJonathan Bradley
2023-11-15major input refactor and add debug cameraJonathan Bradley