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Game Engine.
Jonathan Bradley
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2023-12-23
plugin checkpoint - multiple plugins and collision callbacks
Jonathan Bradley
2023-12-23
don't set the debug hitbox to an entity without an instance
Jonathan Bradley
2023-12-23
execvp expects the program itself as the first argument
Jonathan Bradley
2023-12-23
loading scenes and projects can now be done via args
Jonathan Bradley
2023-12-23
checkpoint - arg-handler
Jonathan Bradley
2023-12-23
new scene button
Jonathan Bradley
2023-12-23
checkpoint - add PkeLevel - editor removes on scene load
Jonathan Bradley
2023-12-14
editor save-as and other cleanup
Jonathan Bradley
2023-12-11
replace handles with union struct
Jonathan Bradley
2023-12-08
editor use delete key for removing entities
Jonathan Bradley
2023-12-08
get absolute path of file
Jonathan Bradley
2023-12-07
project browser checkpoint
Jonathan Bradley
2023-12-07
Breaking change - add project file - EntityType
Jonathan Bradley
2023-12-06
large camera refactor for saving and ui
Jonathan Bradley
2023-12-06
default path for finding project files
Jonathan Bradley
2023-12-06
track executable path
Jonathan Bradley
2023-12-06
use NullCamera for fallback
Jonathan Bradley
2023-12-06
handle compiler warning about std::move
Jonathan Bradley
2023-12-05
editor cleanup
Jonathan Bradley
2023-12-05
minor refactor for plugins
Jonathan Bradley
2023-11-30
prefer explicit callback system over events
Jonathan Bradley
2023-11-29
major refactor to decouple the engine and the editor
Jonathan Bradley
2023-11-28
make pke a library and the editor its own executable
Jonathan Bradley
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