summaryrefslogtreecommitdiff
path: root/editor
AgeCommit message (Expand)Author
2025-12-04pke: actual exe path, child process launch tweaksJonathan Bradley
2025-12-04pke-editor: imgui PushID inside font type tableJonathan Bradley
2025-12-01pke-editor: add FontGlyphChar details tableJonathan Bradley
2025-11-12pke: FontType pk_bkt_arrJonathan Bradley
2025-11-10pke: static-ui add pixel-perfect flagJonathan Bradley
2025-11-07pke: split up Game_Main and pass plugins to initJonathan Bradley
2025-10-30pke: refactor FontRender to pk_bkt_arrJonathan Bradley
2025-10-02pke: use explicit bucket on input setJonathan Bradley
2025-09-29PkeEditor: add ui text buttons + delete ui boxesJonathan Bradley
2025-09-26pke-editor: factor FontRenderSettings for re-useJonathan Bradley
2025-09-26pke-editor: print active player control setsJonathan Bradley
2025-09-26pke-editor: clear selected on scene changeJonathan Bradley
2025-09-25pke-editor: print player controls actionsJonathan Bradley
2025-09-23pke: editor: edit text for text buttonsJonathan Bradley
2025-09-09pke: first-pass promote pke_level over pke_sceneJonathan Bradley
2025-08-28pke: use new pk_iter_t from pk.hJonathan Bradley
2025-08-22pke-editor: EntType_Load don't pass placeholderJonathan Bradley
2025-08-22pke-editor: handle callback list popup emptyJonathan Bradley
2025-08-22pke-editor: EntType create != collision callbackJonathan Bradley
2025-08-19pke: add ui-text test sceneJonathan Bradley
2025-08-19pke: ui box type button imageJonathan Bradley
2025-07-31pke-ui: detect mouse clicks, other small refactorsJonathan Bradley
2025-07-24pke: ui: update state on mouse hoverJonathan Bradley
2025-07-24pke: pke_input_event fat struct refactorJonathan Bradley
2025-07-18libpke-editor: shared lib + load as plugin workingJonathan Bradley
2025-07-17pke: handle pk.h breaking changesJonathan Bradley
2025-06-17pke: expose colors for FontRender and pke_ui_boxJonathan Bradley
2025-06-16pke: update FontRender text (editor: for ui-box)Jonathan Bradley
2025-06-11pke: serialize PkeInput first-passJonathan Bradley
2025-06-10pke: vulkan dynamic rendering + update imguiJonathan Bradley
2025-06-05pk.h: update to 0.6.0 + handle breaking changesJonathan Bradley
2025-05-30pke: remove bucketed-array + various cleanupsJonathan Bradley
2025-05-30pke: entities: BucketContainer>pk_bkt_arr_tJonathan Bradley
2025-05-30pke: asset: BucketContainer>pk_bkt_arr_t & cleanupJonathan Bradley
2025-05-29pke: ecs: BucketContainer > pk_bkt_arr_t & cleanupJonathan Bradley
2025-05-29pke: level: BucketContainer -> pk_bkt_arr_t & nameJonathan Bradley
2025-05-28pke: camera: replace BucketContainer -> pk_bkt_arrJonathan Bradley
2025-05-22editor: grbinds get base entity over searchingJonathan Bradley
2025-05-21editor: serialize and deserialize helperJonathan Bradley
2025-05-21pke: project-settings DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: ecs DynArray-s to pk_arr_tJonathan Bradley
2025-05-06pke: major serialization refactor, first-passJonathan Bradley
2025-04-10pke: ui box type text cleanupJonathan Bradley
2025-04-07pke: temp load scene by file pathJonathan Bradley
2025-04-07pke: save and load camera target in scenesJonathan Bradley
2025-04-07pke: saving and loading scenes worksJonathan Bradley
2025-04-02pke: checkpoint: major serialization refactorJonathan Bradley
2025-03-31pke: parse uuid from scene and project filesJonathan Bradley
2025-03-27pke: generate uuid and save to project+scene filesJonathan Bradley
2025-03-21pke: first-pass level is a collection of scenesJonathan Bradley