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Game Engine.
Jonathan Bradley
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2025-12-04
pke: actual exe path, child process launch tweaks
Jonathan Bradley
2025-12-04
pke-editor: imgui PushID inside font type table
Jonathan Bradley
2025-12-01
pke-editor: add FontGlyphChar details table
Jonathan Bradley
2025-11-12
pke: FontType pk_bkt_arr
Jonathan Bradley
2025-11-10
pke: static-ui add pixel-perfect flag
Jonathan Bradley
2025-11-07
pke: split up Game_Main and pass plugins to init
Jonathan Bradley
2025-10-30
pke: refactor FontRender to pk_bkt_arr
Jonathan Bradley
2025-10-02
pke: use explicit bucket on input set
Jonathan Bradley
2025-09-29
PkeEditor: add ui text buttons + delete ui boxes
Jonathan Bradley
2025-09-26
pke-editor: factor FontRenderSettings for re-use
Jonathan Bradley
2025-09-26
pke-editor: print active player control sets
Jonathan Bradley
2025-09-26
pke-editor: clear selected on scene change
Jonathan Bradley
2025-09-25
pke-editor: print player controls actions
Jonathan Bradley
2025-09-23
pke: editor: edit text for text buttons
Jonathan Bradley
2025-09-09
pke: first-pass promote pke_level over pke_scene
Jonathan Bradley
2025-08-28
pke: use new pk_iter_t from pk.h
Jonathan Bradley
2025-08-22
pke-editor: EntType_Load don't pass placeholder
Jonathan Bradley
2025-08-22
pke-editor: handle callback list popup empty
Jonathan Bradley
2025-08-22
pke-editor: EntType create != collision callback
Jonathan Bradley
2025-08-19
pke: add ui-text test scene
Jonathan Bradley
2025-08-19
pke: ui box type button image
Jonathan Bradley
2025-07-31
pke-ui: detect mouse clicks, other small refactors
Jonathan Bradley
2025-07-24
pke: ui: update state on mouse hover
Jonathan Bradley
2025-07-24
pke: pke_input_event fat struct refactor
Jonathan Bradley
2025-07-18
libpke-editor: shared lib + load as plugin working
Jonathan Bradley
2025-07-17
pke: handle pk.h breaking changes
Jonathan Bradley
2025-06-17
pke: expose colors for FontRender and pke_ui_box
Jonathan Bradley
2025-06-16
pke: update FontRender text (editor: for ui-box)
Jonathan Bradley
2025-06-11
pke: serialize PkeInput first-pass
Jonathan Bradley
2025-06-10
pke: vulkan dynamic rendering + update imgui
Jonathan Bradley
2025-06-05
pk.h: update to 0.6.0 + handle breaking changes
Jonathan Bradley
2025-05-30
pke: remove bucketed-array + various cleanups
Jonathan Bradley
2025-05-30
pke: entities: BucketContainer>pk_bkt_arr_t
Jonathan Bradley
2025-05-30
pke: asset: BucketContainer>pk_bkt_arr_t & cleanup
Jonathan Bradley
2025-05-29
pke: ecs: BucketContainer > pk_bkt_arr_t & cleanup
Jonathan Bradley
2025-05-29
pke: level: BucketContainer -> pk_bkt_arr_t & name
Jonathan Bradley
2025-05-28
pke: camera: replace BucketContainer -> pk_bkt_arr
Jonathan Bradley
2025-05-22
editor: grbinds get base entity over searching
Jonathan Bradley
2025-05-21
editor: serialize and deserialize helper
Jonathan Bradley
2025-05-21
pke: project-settings DynArray to pk_arr_t
Jonathan Bradley
2025-05-21
pke: ecs DynArray-s to pk_arr_t
Jonathan Bradley
2025-05-06
pke: major serialization refactor, first-pass
Jonathan Bradley
2025-04-10
pke: ui box type text cleanup
Jonathan Bradley
2025-04-07
pke: temp load scene by file path
Jonathan Bradley
2025-04-07
pke: save and load camera target in scenes
Jonathan Bradley
2025-04-07
pke: saving and loading scenes works
Jonathan Bradley
2025-04-02
pke: checkpoint: major serialization refactor
Jonathan Bradley
2025-03-31
pke: parse uuid from scene and project files
Jonathan Bradley
2025-03-27
pke: generate uuid and save to project+scene files
Jonathan Bradley
2025-03-21
pke: first-pass level is a collection of scenes
Jonathan Bradley
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