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authorJonathan Bradley <jcb@pikum.xyz>2024-11-14 14:46:23 -0500
committerJonathan Bradley <jcb@pikum.xyz>2024-11-14 14:46:23 -0500
commitb2548ba4ce295fcd94a50123fb543fac2ef2bc33 (patch)
tree444a32abb4a094c4fa2f7bc9a95aa86963ad4110 /src/player-input.cpp
parentb1d926361b9d613ad712ad161f9a8b7ccab4551d (diff)
add pk.h and major pkmem refactor
Completely replaces the memory module with pkmem pkmem is a newer implementation of the same bucket memory structure. Also includes replacing pkstr.h with pk.h's pkstr
Diffstat (limited to 'src/player-input.cpp')
-rw-r--r--src/player-input.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/player-input.cpp b/src/player-input.cpp
index 1e87093..84f5898 100644
--- a/src/player-input.cpp
+++ b/src/player-input.cpp
@@ -669,7 +669,7 @@ void PkeInput_UnregisterSet(InputActionSetHandle handle) {
if (activeInputSetStack.Has(handle)) {
PkeInput_DeactivateSet(handle);
}
- Pke_Delete<PkeInputAction>(set.actions, set.actionCount);
+ pk_delete<PkeInputAction>(set.actions, set.actionCount);
registeredInputSets.Remove(index);
}