diff options
| author | Jonathan Bradley <jcb@pikum.xyz> | 2024-11-14 14:46:23 -0500 |
|---|---|---|
| committer | Jonathan Bradley <jcb@pikum.xyz> | 2024-11-14 14:46:23 -0500 |
| commit | b2548ba4ce295fcd94a50123fb543fac2ef2bc33 (patch) | |
| tree | 444a32abb4a094c4fa2f7bc9a95aa86963ad4110 /src/player-input.cpp | |
| parent | b1d926361b9d613ad712ad161f9a8b7ccab4551d (diff) | |
add pk.h and major pkmem refactor
Completely replaces the memory module with pkmem
pkmem is a newer implementation of the same
bucket memory structure.
Also includes replacing pkstr.h with pk.h's pkstr
Diffstat (limited to 'src/player-input.cpp')
| -rw-r--r-- | src/player-input.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/player-input.cpp b/src/player-input.cpp index 1e87093..84f5898 100644 --- a/src/player-input.cpp +++ b/src/player-input.cpp @@ -669,7 +669,7 @@ void PkeInput_UnregisterSet(InputActionSetHandle handle) { if (activeInputSetStack.Has(handle)) { PkeInput_DeactivateSet(handle); } - Pke_Delete<PkeInputAction>(set.actions, set.actionCount); + pk_delete<PkeInputAction>(set.actions, set.actionCount); registeredInputSets.Remove(index); } |
