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Jonathan Bradley
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src
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player-input.cpp
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Author
2025-12-03
pke: player-input detect active set on deactivate
Jonathan Bradley
2025-10-02
pke: input: fifo enforcement + track mouse pos
Jonathan Bradley
2025-10-02
pke: use explicit bucket on input set
Jonathan Bradley
2025-09-26
pke-editor: print active player control sets
Jonathan Bradley
2025-09-25
pke-editor: print player controls actions
Jonathan Bradley
2025-07-31
pke-ui: detect mouse clicks, other small refactors
Jonathan Bradley
2025-07-24
pke: ui: update state on mouse hover
Jonathan Bradley
2025-07-24
pke: pke_input_event fat struct refactor
Jonathan Bradley
2025-07-17
pke: handle pk.h breaking changes
Jonathan Bradley
2025-06-11
pke: serialize PkeInput first-pass
Jonathan Bradley
2025-05-21
pke: player-input DynArray to pk_arr_t
Jonathan Bradley
2025-01-14
chore: fix compiler warnings + extra includes
Jonathan Bradley
2024-11-14
add pk.h and major pkmem refactor
Jonathan Bradley
2023-12-06
player-input track if events happened this tick
Jonathan Bradley
2023-11-15
major input refactor and add debug camera
Jonathan Bradley
2023-11-08
input events are queryable
Jonathan Bradley
2023-10-20
Remove expired unhandled events
Jonathan Bradley
2023-10-20
passthrough glfw events to previous callback if exists
Jonathan Bradley
2023-10-13
ambiguous constructor
Jonathan Bradley
2023-10-11
checkpoint for handling player input
Jonathan Bradley