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path: root/src/player-input.cpp
AgeCommit message (Expand)Author
2025-12-03pke: player-input detect active set on deactivateJonathan Bradley
2025-10-02pke: input: fifo enforcement + track mouse posJonathan Bradley
2025-10-02pke: use explicit bucket on input setJonathan Bradley
2025-09-26pke-editor: print active player control setsJonathan Bradley
2025-09-25pke-editor: print player controls actionsJonathan Bradley
2025-07-31pke-ui: detect mouse clicks, other small refactorsJonathan Bradley
2025-07-24pke: ui: update state on mouse hoverJonathan Bradley
2025-07-24pke: pke_input_event fat struct refactorJonathan Bradley
2025-07-17pke: handle pk.h breaking changesJonathan Bradley
2025-06-11pke: serialize PkeInput first-passJonathan Bradley
2025-05-21pke: player-input DynArray to pk_arr_tJonathan Bradley
2025-01-14chore: fix compiler warnings + extra includesJonathan Bradley
2024-11-14add pk.h and major pkmem refactorJonathan Bradley
2023-12-06player-input track if events happened this tickJonathan Bradley
2023-11-15major input refactor and add debug cameraJonathan Bradley
2023-11-08input events are queryableJonathan Bradley
2023-10-20Remove expired unhandled eventsJonathan Bradley
2023-10-20passthrough glfw events to previous callback if existsJonathan Bradley
2023-10-13ambiguous constructorJonathan Bradley
2023-10-11checkpoint for handling player inputJonathan Bradley