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authorJonathan Bradley <jcb@pikum.xyz>2023-09-28 16:17:56 -0400
committerJonathan Bradley <jcb@pikum.xyz>2023-09-28 16:17:56 -0400
commit43f3dc16cc9e43c459814249089c79f22eefa7dc (patch)
tree74cf6c9d447183af89180acefcace146cea98428 /assets/shaders
parentd8133778d078356501ea6e30ce9408edb9b0c19b (diff)
add torus and update models to not include vertex color
Diffstat (limited to 'assets/shaders')
-rw-r--r--assets/shaders/texture.frag6
-rw-r--r--assets/shaders/vert.vert4
2 files changed, 8 insertions, 2 deletions
diff --git a/assets/shaders/texture.frag b/assets/shaders/texture.frag
index 44e3dd6..9859bb6 100644
--- a/assets/shaders/texture.frag
+++ b/assets/shaders/texture.frag
@@ -9,8 +9,12 @@ layout(binding = 1) uniform sampler2D texSampler;
void main() {
vec4 color = texture(texSampler, fragTexCoord.xy);
+/*
if (color.w == 0) {
discard;
}
- outColor = color;
+*/
+ outColor = color;
+ // outColor = vec4(0.0, 0.8, 0.0, 1.0);
+ // outColor = vec4(fragTexCoord.xyz, 1.0);
}
diff --git a/assets/shaders/vert.vert b/assets/shaders/vert.vert
index 07044c8..593e88c 100644
--- a/assets/shaders/vert.vert
+++ b/assets/shaders/vert.vert
@@ -27,10 +27,12 @@ void main() {
ubo.proj *
ubo.view *
ubo.model *
+ vec4(inPosition, 1.0);
+/*
vec4(instPos, 1.0) *
vec4(instRot, 1.0) *
vec4(instScale, 1.0) *
- vec4(inPosition, 1.0);
+*/
fragColor = vec4(0.0, 0.0, 0.0, 0.0);
fragTexCoord = vec3(inUV, 0);
}