summaryrefslogtreecommitdiff
path: root/assets/shaders/vert.vert
blob: 07044c814cc73797c552ad6d3bbb93ae8cd67860 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
#version 450

layout(binding = 0) uniform UniformBufferObject {
    mat4 model;
    mat4 view;
    mat4 proj;
} ubo;

// vertex
// layout(location = 0) in vec4 inColor;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inNorm;
layout(location = 2) in vec2 inUV;

// instance
layout(location = 3) in vec3 instPos;
layout(location = 4) in vec3 instRot;
layout(location = 5) in vec3 instScale;
// layout(location = 6) in float textureIndex;

// output
layout(location = 0) out vec4 fragColor;
layout(location = 1) out vec3 fragTexCoord;

void main() {
    gl_Position =
        ubo.proj *
        ubo.view *
        ubo.model *
        vec4(instPos, 1.0) *
        vec4(instRot, 1.0) *
        vec4(instScale, 1.0) *
        vec4(inPosition, 1.0);
    fragColor = vec4(0.0, 0.0, 0.0, 0.0);
    fragTexCoord = vec3(inUV, 0);
}