From 43f3dc16cc9e43c459814249089c79f22eefa7dc Mon Sep 17 00:00:00 2001 From: Jonathan Bradley Date: Thu, 28 Sep 2023 16:17:56 -0400 Subject: add torus and update models to not include vertex color --- assets/shaders/texture.frag | 6 +++++- assets/shaders/vert.vert | 4 +++- 2 files changed, 8 insertions(+), 2 deletions(-) (limited to 'assets/shaders') diff --git a/assets/shaders/texture.frag b/assets/shaders/texture.frag index 44e3dd6..9859bb6 100644 --- a/assets/shaders/texture.frag +++ b/assets/shaders/texture.frag @@ -9,8 +9,12 @@ layout(binding = 1) uniform sampler2D texSampler; void main() { vec4 color = texture(texSampler, fragTexCoord.xy); +/* if (color.w == 0) { discard; } - outColor = color; +*/ + outColor = color; + // outColor = vec4(0.0, 0.8, 0.0, 1.0); + // outColor = vec4(fragTexCoord.xyz, 1.0); } diff --git a/assets/shaders/vert.vert b/assets/shaders/vert.vert index 07044c8..593e88c 100644 --- a/assets/shaders/vert.vert +++ b/assets/shaders/vert.vert @@ -27,10 +27,12 @@ void main() { ubo.proj * ubo.view * ubo.model * + vec4(inPosition, 1.0); +/* vec4(instPos, 1.0) * vec4(instRot, 1.0) * vec4(instScale, 1.0) * - vec4(inPosition, 1.0); +*/ fragColor = vec4(0.0, 0.0, 0.0, 0.0); fragTexCoord = vec3(inUV, 0); } -- cgit v1.2.3