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authorJonathan Bradley <jcb@pikum.xyz>2025-08-21 21:45:38 -0400
committerJonathan Bradley <jcb@pikum.xyz>2025-08-21 21:45:38 -0400
commit8bbef6b1f8fe61ae8b0f24693af28b7fa6e68237 (patch)
treeeaddcd8a1f6f735dc6ea2fe3380e5fe1c90754e6 /assets/shaders/3d.frag
parent77d547596c23d5878fee417d3aa0a3bf38037e65 (diff)
pke: embed shaders in executable
Diffstat (limited to 'assets/shaders/3d.frag')
-rw-r--r--assets/shaders/3d.frag20
1 files changed, 20 insertions, 0 deletions
diff --git a/assets/shaders/3d.frag b/assets/shaders/3d.frag
new file mode 100644
index 0000000..9859bb6
--- /dev/null
+++ b/assets/shaders/3d.frag
@@ -0,0 +1,20 @@
+# version 450
+
+layout(location = 0) in vec4 fragColor;
+layout(location = 1) in vec3 fragTexCoord;
+
+layout(location = 0) out vec4 outColor;
+
+layout(binding = 1) uniform sampler2D texSampler;
+
+void main() {
+ vec4 color = texture(texSampler, fragTexCoord.xy);
+/*
+ if (color.w == 0) {
+ discard;
+ }
+*/
+ outColor = color;
+ // outColor = vec4(0.0, 0.8, 0.0, 1.0);
+ // outColor = vec4(fragTexCoord.xyz, 1.0);
+}