From 8bbef6b1f8fe61ae8b0f24693af28b7fa6e68237 Mon Sep 17 00:00:00 2001 From: Jonathan Bradley Date: Thu, 21 Aug 2025 21:45:38 -0400 Subject: pke: embed shaders in executable --- assets/shaders/3d.frag | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) create mode 100644 assets/shaders/3d.frag (limited to 'assets/shaders/3d.frag') diff --git a/assets/shaders/3d.frag b/assets/shaders/3d.frag new file mode 100644 index 0000000..9859bb6 --- /dev/null +++ b/assets/shaders/3d.frag @@ -0,0 +1,20 @@ +# version 450 + +layout(location = 0) in vec4 fragColor; +layout(location = 1) in vec3 fragTexCoord; + +layout(location = 0) out vec4 outColor; + +layout(binding = 1) uniform sampler2D texSampler; + +void main() { + vec4 color = texture(texSampler, fragTexCoord.xy); +/* + if (color.w == 0) { + discard; + } +*/ + outColor = color; + // outColor = vec4(0.0, 0.8, 0.0, 1.0); + // outColor = vec4(fragTexCoord.xyz, 1.0); +} -- cgit v1.2.3