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-rw-r--r--assets/shaders/3d.frag20
1 files changed, 20 insertions, 0 deletions
diff --git a/assets/shaders/3d.frag b/assets/shaders/3d.frag
new file mode 100644
index 0000000..9859bb6
--- /dev/null
+++ b/assets/shaders/3d.frag
@@ -0,0 +1,20 @@
+# version 450
+
+layout(location = 0) in vec4 fragColor;
+layout(location = 1) in vec3 fragTexCoord;
+
+layout(location = 0) out vec4 outColor;
+
+layout(binding = 1) uniform sampler2D texSampler;
+
+void main() {
+ vec4 color = texture(texSampler, fragTexCoord.xy);
+/*
+ if (color.w == 0) {
+ discard;
+ }
+*/
+ outColor = color;
+ // outColor = vec4(0.0, 0.8, 0.0, 1.0);
+ // outColor = vec4(fragTexCoord.xyz, 1.0);
+}