summaryrefslogtreecommitdiff
path: root/src/player-input.cpp
blob: 4b2b6beae7d5bcb2a52ef41007b152763240536c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197

#include "player-input.hpp"
#include "window.hpp"
#include "game-settings.hpp"
#include <chrono>

GLFWcursorenterfun prevCursorEnterCallback;
GLFWcursorposfun prevCursorPosCallback;
GLFWkeyfun prevKeyCallback;
GLFWmousebuttonfun prevMouseButtonCallback;
GLFWscrollfun prevScrollCallback;
GLFWwindowfocusfun prevWindowFocusCallback;

TypeSafeInt_B(InputEventHash);
TypeSafeInt_B(InputEventType);
TypeSafeInt_B(InputCursorEntered);
TypeSafeInt_B(InputKeyboardKeyAction);
TypeSafeInt_B(InputMouseButtonAction);
TypeSafeInt_B(InputWindowFocused);

DynArray<PkeInputEvent> UnhandledPkeInputEvents{0, nullptr};

bool PkeInput_Query(const PkeInputEvent &mask) {
	auto count = UnhandledPkeInputEvents.Count();
	for (long i = 0; i < count; ++i) {
		const auto &ev = UnhandledPkeInputEvents[i];
		// TODO this could probably be reduced to a single & op
		//  - if we exclude x, y, button, scanCode, and mods
		//    there are less than 64 options total
		if (!(mask.type == ev.type)) continue;
		if (!(mask.tickCount == ev.tickCount)) continue;
		if (!(mask.cursorEntered == ev.cursorEntered)) continue;
		if (!(mask.keyboardKeyAction == ev.keyboardKeyAction)) continue;
		if (!(mask.mouseButtonAction == ev.mouseButtonAction)) continue;
		if (!(mask.windowFocused == ev.windowFocused)) continue;
		if (!(mask.x == ev.x)) continue;
		if (!(mask.y == ev.y)) continue;
		if (!(mask.button == ev.button)) continue;
		if (!(mask.scanCode == ev.scanCode)) continue;
		if (!(mask.mods == ev.mods)) continue;
		UnhandledPkeInputEvents.Remove(i);
		return true;
	}
	return false;
}

void PkeInput_Tick(double delta) {
	// If we haven't handled an event within two seconds, we probably don't need it
	static GameTimeDuration eventExpiration(std::chrono::seconds(2));
	int64_t removeCount = 0;
	int64_t unhandledCount = UnhandledPkeInputEvents.Count();
	auto expiredTime = pkeSettings.steadyClock.now() - eventExpiration;
	for (int64_t i = 0; i < unhandledCount; ++i) {
		auto &ev = UnhandledPkeInputEvents[i];
		ev.tickCount += 1;
		if (ev.timePoint < expiredTime) {
			removeCount += 1;
		}
	}
	if (removeCount > 0) {
		UnhandledPkeInputEvents.Remove(0, removeCount);
	}
}

void CursorEnterCallback(GLFWwindow *window, int entered) {
	auto &ev = UnhandledPkeInputEvents.Push();
	ev.type = PKE_INPUT_EVENT_TYPE_CURSOR_ENTER;
	ev.timePoint = pkeSettings.steadyClock.now();
	ev.cursorEntered = InputCursorEntered{static_cast<InputCursorEntered_T>(entered)};
	ev.keyboardKeyAction = PKE_INPUT_KEYBOARD_KEY_ACTION_UNSET;
	ev.mouseButtonAction = PKE_INPUT_MOUSE_BUTTON_ACTION_UNSET;
	ev.windowFocused = PKE_INPUT_WINDOW_FOCUSED_UNSET;
	ev.x = 0;
	ev.y = 0;
	ev.button = 0;
	ev.scanCode = 0;
	ev.mods = 0;
	ev.tickCount = 0;
	if (prevCursorEnterCallback) {
		prevCursorEnterCallback(window, entered);
	}
}

void CursorPosCallback(GLFWwindow *window, double xPos, double yPos) {
	auto &ev = UnhandledPkeInputEvents.Push();
	ev.type = PKE_INPUT_EVENT_TYPE_CURSOR_POS;
	ev.timePoint = pkeSettings.steadyClock.now();
	ev.cursorEntered = PKE_INPUT_CURSOR_ENTERED_UNSET;
	ev.keyboardKeyAction = PKE_INPUT_KEYBOARD_KEY_ACTION_UNSET;
	ev.mouseButtonAction = PKE_INPUT_MOUSE_BUTTON_ACTION_UNSET;
	ev.windowFocused = PKE_INPUT_WINDOW_FOCUSED_UNSET;
	ev.x = xPos;
	ev.y = yPos;
	ev.button = 0;
	ev.scanCode = 0;
	ev.mods = 0;
	ev.tickCount = 0;
	if (prevCursorPosCallback) {
		prevCursorPosCallback(window, xPos, yPos);
	}
}

void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods) {
	auto &ev = UnhandledPkeInputEvents.Push();
	ev.type = PKE_INPUT_EVENT_TYPE_KEY;
	ev.timePoint = pkeSettings.steadyClock.now();
	ev.cursorEntered = PKE_INPUT_CURSOR_ENTERED_UNSET;
	ev.keyboardKeyAction = InputKeyboardKeyAction{static_cast<InputKeyboardKeyAction_T>(action)};
	ev.mouseButtonAction = PKE_INPUT_MOUSE_BUTTON_ACTION_UNSET;
	ev.windowFocused = PKE_INPUT_WINDOW_FOCUSED_UNSET;
	ev.x = 0;
	ev.y = 0;
	ev.button = key;
	ev.scanCode = scancode;
	ev.mods = mods;
	ev.tickCount = 0;
	if (prevKeyCallback) {
		prevKeyCallback(window, key, scancode, action, mods);
	}
}

void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods) {
	auto &ev = UnhandledPkeInputEvents.Push();
	ev.type = PKE_INPUT_EVENT_TYPE_MOUSE_BUTTON;
	ev.timePoint = pkeSettings.steadyClock.now();
	ev.cursorEntered = PKE_INPUT_CURSOR_ENTERED_UNSET;
	ev.keyboardKeyAction = PKE_INPUT_KEYBOARD_KEY_ACTION_UNSET;
	ev.mouseButtonAction = InputMouseButtonAction{static_cast<InputMouseButtonAction_T>(action)};
	ev.windowFocused = PKE_INPUT_WINDOW_FOCUSED_UNSET;
	ev.x = 0;
	ev.y = 0;
	ev.button = button;
	ev.scanCode = 0;
	ev.mods = mods;
	ev.tickCount = 0;
	if (prevMouseButtonCallback) {
		prevMouseButtonCallback(window, button, action, mods);
	}
}

void ScrollCallback(GLFWwindow *window, double xOffset, double yOffset) {
	auto &ev = UnhandledPkeInputEvents.Push();
	ev.type = PKE_INPUT_EVENT_TYPE_SCROLL;
	ev.timePoint = pkeSettings.steadyClock.now();
	ev.cursorEntered = PKE_INPUT_CURSOR_ENTERED_UNSET;
	ev.keyboardKeyAction = PKE_INPUT_KEYBOARD_KEY_ACTION_UNSET;
	ev.mouseButtonAction = PKE_INPUT_MOUSE_BUTTON_ACTION_UNSET;
	ev.windowFocused = PKE_INPUT_WINDOW_FOCUSED_UNSET;
	ev.x = xOffset;
	ev.y = yOffset;
	ev.button = 0;
	ev.scanCode = 0;
	ev.mods = 0;
	ev.tickCount = 0;
	if (prevScrollCallback) {
		prevScrollCallback(window, xOffset, yOffset);
	}
}

void WindowFocusCallback(GLFWwindow *window, int focused) {
	auto &ev = UnhandledPkeInputEvents.Push();
	ev.type = PKE_INPUT_EVENT_TYPE_WINDOW_FOCUS;
	ev.timePoint = pkeSettings.steadyClock.now();
	ev.cursorEntered = PKE_INPUT_CURSOR_ENTERED_UNSET;
	ev.keyboardKeyAction = PKE_INPUT_KEYBOARD_KEY_ACTION_UNSET;
	ev.mouseButtonAction = PKE_INPUT_MOUSE_BUTTON_ACTION_UNSET;
	ev.windowFocused = InputWindowFocused{static_cast<InputWindowFocused_T>(focused)};
	ev.x = 0;
	ev.y = 0;
	ev.button = 0;
	ev.scanCode = 0;
	ev.mods = 0;
	ev.tickCount = 0;
	if (prevWindowFocusCallback) {
		prevWindowFocusCallback(window, focused);
	}
}

void PkeInput_Init() {
	prevCursorEnterCallback = glfwSetCursorEnterCallback(window, CursorEnterCallback);
	prevCursorPosCallback = glfwSetCursorPosCallback(window, CursorPosCallback);
	prevKeyCallback = glfwSetKeyCallback(window, KeyCallback);
	prevMouseButtonCallback = glfwSetMouseButtonCallback(window, MouseButtonCallback);
	prevScrollCallback = glfwSetScrollCallback(window, ScrollCallback);
	prevWindowFocusCallback = glfwSetWindowFocusCallback(window, WindowFocusCallback);
}

void PkeInput_Teardown() {
	UnhandledPkeInputEvents.~DynArray();
	if (prevWindowFocusCallback) { glfwSetWindowFocusCallback(window, prevWindowFocusCallback); }
	if (prevScrollCallback) { glfwSetScrollCallback(window, prevScrollCallback); }
	if (prevMouseButtonCallback) { glfwSetMouseButtonCallback(window, prevMouseButtonCallback); }
	if (prevKeyCallback) { glfwSetKeyCallback(window, prevKeyCallback); }
	if (prevCursorPosCallback) { glfwSetCursorPosCallback(window, prevCursorPosCallback); }
	if (prevCursorEnterCallback) { glfwSetCursorEnterCallback(window, prevCursorEnterCallback); }
}