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#include "player-input.hpp"
#include "window.hpp"
#include "game-settings.hpp"

GLFWcursorenterfun prevCursorEnterCallback;
GLFWcursorposfun prevCursorPosCallback;
GLFWkeyfun prevKeyCallback;
GLFWmousebuttonfun prevMouseButtonCallback;
GLFWscrollfun prevScrollCallback;
GLFWwindowfocusfun prevWindowFocusCallback;

TypeSafeInt_B(InputEventHash);
TypeSafeInt_B(InputEventType);
TypeSafeInt_B(InputCursorEntered);
TypeSafeInt_B(InputKeyboardKeyAction);
TypeSafeInt_B(InputMouseButtonAction);
TypeSafeInt_B(InputWindowFocused);

DynArray<PkeInputEvent> UnhandledPkeInputEvents{0, nullptr};

void PkeInput_Tick() { }

void CursorEnterCallback(GLFWwindow *window, int entered) {
	auto &ev = UnhandledPkeInputEvents.Push();
	ev.type = PKE_INPUT_EVENT_TYPE_CURSOR_ENTER;
	ev.timePoint = pkeSettings.steadyClock.now();
	ev.cursorEntered = InputCursorEntered{static_cast<InputCursorEntered_T>(entered)};
	ev.keyboardKeyAction = PKE_INPUT_KEYBOARD_KEY_ACTION_UNSET;
	ev.mouseButtonAction = PKE_INPUT_MOUSE_BUTTON_ACTION_UNSET;
	ev.windowFocused = PKE_INPUT_WINDOW_FOCUSED_UNSET;
	ev.x = 0;
	ev.y = 0;
	ev.button = 0;
	ev.scanCode = 0;
	ev.mods = 0;
	if (prevCursorEnterCallback) {
		prevCursorEnterCallback(window, entered);
	}
}

void CursorPosCallback(GLFWwindow *window, double xPos, double yPos) {
	auto &ev = UnhandledPkeInputEvents.Push();
	ev.type = PKE_INPUT_EVENT_TYPE_CURSOR_POS;
	ev.timePoint = pkeSettings.steadyClock.now();
	ev.cursorEntered = PKE_INPUT_CURSOR_ENTERED_UNSET;
	ev.keyboardKeyAction = PKE_INPUT_KEYBOARD_KEY_ACTION_UNSET;
	ev.mouseButtonAction = PKE_INPUT_MOUSE_BUTTON_ACTION_UNSET;
	ev.windowFocused = PKE_INPUT_WINDOW_FOCUSED_UNSET;
	ev.x = xPos;
	ev.y = yPos;
	ev.button = 0;
	ev.scanCode = 0;
	ev.mods = 0;
	if (prevCursorPosCallback) {
		prevCursorPosCallback(window, xPos, yPos);
	}
}

void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods) {
	auto &ev = UnhandledPkeInputEvents.Push();
	ev.type = PKE_INPUT_EVENT_TYPE_KEY;
	ev.timePoint = pkeSettings.steadyClock.now();
	ev.cursorEntered = PKE_INPUT_CURSOR_ENTERED_UNSET;
	ev.keyboardKeyAction = InputKeyboardKeyAction{static_cast<InputKeyboardKeyAction_T>(action)};
	ev.mouseButtonAction = PKE_INPUT_MOUSE_BUTTON_ACTION_UNSET;
	ev.windowFocused = PKE_INPUT_WINDOW_FOCUSED_UNSET;
	ev.x = 0;
	ev.y = 0;
	ev.button = key;
	ev.scanCode = scancode;
	ev.mods = mods;
	if (prevKeyCallback) {
		prevKeyCallback(window, key, scancode, action, mods);
	}
}

void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods) {
	auto &ev = UnhandledPkeInputEvents.Push();
	ev.type = PKE_INPUT_EVENT_TYPE_MOUSE_BUTTON;
	ev.timePoint = pkeSettings.steadyClock.now();
	ev.cursorEntered = PKE_INPUT_CURSOR_ENTERED_UNSET;
	ev.keyboardKeyAction = PKE_INPUT_KEYBOARD_KEY_ACTION_UNSET;
	ev.mouseButtonAction = InputMouseButtonAction{static_cast<InputMouseButtonAction_T>(action)};
	ev.windowFocused = PKE_INPUT_WINDOW_FOCUSED_UNSET;
	ev.x = 0;
	ev.y = 0;
	ev.button = button;
	ev.scanCode = 0;
	ev.mods = mods;
	if (prevMouseButtonCallback) {
		prevMouseButtonCallback(window, button, action, mods);
	}
}

void ScrollCallback(GLFWwindow *window, double xOffset, double yOffset) {
	auto &ev = UnhandledPkeInputEvents.Push();
	ev.type = PKE_INPUT_EVENT_TYPE_SCROLL;
	ev.timePoint = pkeSettings.steadyClock.now();
	ev.cursorEntered = PKE_INPUT_CURSOR_ENTERED_UNSET;
	ev.keyboardKeyAction = PKE_INPUT_KEYBOARD_KEY_ACTION_UNSET;
	ev.mouseButtonAction = PKE_INPUT_MOUSE_BUTTON_ACTION_UNSET;
	ev.windowFocused = PKE_INPUT_WINDOW_FOCUSED_UNSET;
	ev.x = xOffset;
	ev.y = yOffset;
	ev.button = 0;
	ev.scanCode = 0;
	ev.mods = 0;
	if (prevScrollCallback) {
		prevScrollCallback(window, xOffset, yOffset);
	}
}

void WindowFocusCallback(GLFWwindow *window, int focused) {
	auto &ev = UnhandledPkeInputEvents.Push();
	ev.type = PKE_INPUT_EVENT_TYPE_WINDOW_FOCUS;
	ev.timePoint = pkeSettings.steadyClock.now();
	ev.cursorEntered = PKE_INPUT_CURSOR_ENTERED_UNSET;
	ev.keyboardKeyAction = PKE_INPUT_KEYBOARD_KEY_ACTION_UNSET;
	ev.mouseButtonAction = PKE_INPUT_MOUSE_BUTTON_ACTION_UNSET;
	ev.windowFocused = InputWindowFocused{static_cast<InputWindowFocused_T>(focused)};
	ev.x = 0;
	ev.y = 0;
	ev.button = 0;
	ev.scanCode = 0;
	ev.mods = 0;
	if (prevWindowFocusCallback) {
		prevWindowFocusCallback(window, focused);
	}
}

void PkeInput_Init() {
	prevCursorEnterCallback = glfwSetCursorEnterCallback(window, CursorEnterCallback);
	prevCursorPosCallback = glfwSetCursorPosCallback(window, CursorPosCallback);
	prevKeyCallback = glfwSetKeyCallback(window, KeyCallback);
	prevMouseButtonCallback = glfwSetMouseButtonCallback(window, MouseButtonCallback);
	prevScrollCallback = glfwSetScrollCallback(window, ScrollCallback);
	prevWindowFocusCallback = glfwSetWindowFocusCallback(window, WindowFocusCallback);
}

void PkeInput_Teardown() {
	UnhandledPkeInputEvents.~DynArray();
	if (prevWindowFocusCallback) { glfwSetWindowFocusCallback(window, prevWindowFocusCallback); }
	if (prevScrollCallback) { glfwSetScrollCallback(window, prevScrollCallback); }
	if (prevMouseButtonCallback) { glfwSetMouseButtonCallback(window, prevMouseButtonCallback); }
	if (prevKeyCallback) { glfwSetKeyCallback(window, prevKeyCallback); }
	if (prevCursorPosCallback) { glfwSetCursorPosCallback(window, prevCursorPosCallback); }
	if (prevCursorEnterCallback) { glfwSetCursorEnterCallback(window, prevCursorEnterCallback); }
}