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#include "level.hpp"

#include "ecs.hpp"
#include "pk.h"
#include "scene.hpp"
#include "static-ui.hpp"

struct level_mstr {
	pk_membucket *bkt;
	pk_bkt_arr_t<pke_level> bc;
} level_mstr;

void pke_level_init() {
	level_mstr.bkt = pk_mem_bucket_create("pk_bkt_arr level", 1024 * 1024, PK_MEMBUCKET_FLAG_NONE);
	new (&level_mstr.bc) pk_bkt_arr_t<pke_level>{ pk_bkt_arr_handle_MAX_constexpr, level_mstr.bkt, level_mstr.bkt };
}

void pke_level_teardown() {
	pk_bkt_arr_teardown(&level_mstr.bc);
	pk_mem_bucket_destroy(level_mstr.bkt);
}

/*
pke_level *pke_level_Get_Inner(LevelHandle handle) {
	if ( || handle.itemIndex >= level_mstr.bc.limits.itemIndex || (handle.bucketIndex == handle.bucketIndex) {
	}
	return &level_mstr.bc.buckets[handle.bucketIndex][handle.itemIndex];
}
*/

pke_level *pke_level_create(const char *levelName, pk_uuid level_uuid, pk_uuid ev_mgr_uuid) {
	NULL_CHAR_ARR(safe_name, LEVEL_NAME_MAX_LEN + 1);
	pke_level *lvl;
	bool valid;

	size_t len = strlen(levelName);
	size_t start = len <= (LEVEL_NAME_MAX_LEN - 1) ? 0 : len - (LEVEL_NAME_MAX_LEN - 1);
	sprintf(safe_name, pke_level_name_printf_format, levelName + start);

	/* 2025-09-05 JCB
	 * There used to be logic here enforcing names unique level names.
	 * I'm replacing it with a uuid check that ignores pk_uuid_zed
	*/
	pk_iter_t<pke_level> it{};
	valid = level_uuid != pk_uuid_zed && pk_bkt_arr_iter_begin(&level_mstr.bc, &it);
	while (valid == true) {
		if (it->uuid == level_uuid) {
			fprintf(stderr, "[pke_level_Create] Failed to create new level: uuid already exists.");
			return nullptr;
		}
		valid = pk_bkt_arr_iter_increment(&level_mstr.bc, &it);
	}

	LevelHandle level_handle { pk_bkt_arr_new_handle(&level_mstr.bc) };
	if (level_handle == LevelHandle_MAX) {
		fprintf(stderr, "[pke_level_Create] Failed to create new level handle from BucketContainer");
		return nullptr;
	}

	lvl = &level_mstr.bc[level_handle];
	new (lvl) pke_level{};
	lvl->uuid = level_uuid;
	ECS_CreateEntity(lvl);
	lvl->levelHandle = level_handle;
	(void)ev_mgr_uuid;
	// ECS_CreateEvManager(lvl, ev_mgr_uuid); // TODO

	if (lvl->bkt == nullptr) {
		lvl->bkt = pk_mem_bucket_create(levelName, PK_MEM_DEFAULT_BUCKET_SIZE, PK_MEMBUCKET_FLAG_NONE);
	}

	return lvl;
}

pke_level *pke_level_get(LevelHandle handle) {
	return &level_mstr.bc[handle];
}

pke_level *pke_level_get_by_name(const char *levelName) {
	NULL_CHAR_ARR(safe_name, LEVEL_NAME_MAX_LEN + 1);
	auto len = strlen(levelName);
	auto start = len <= (LEVEL_NAME_MAX_LEN - 1) ? 0 : len - (LEVEL_NAME_MAX_LEN - 1);
	sprintf(safe_name, pke_level_name_printf_format, levelName + start);

	using LevelFindFn = pk_tmpln_2<bool, const struct pke_level *, const struct pke_level *, const void *, const void *>;
	LevelFindFn scene_find_cb{};
	scene_find_cb.func = [&safe_name](const struct pke_level *user_obj_data, const struct pke_level *arr_obj_data) {
		(void)user_obj_data;
		return memcmp(safe_name, arr_obj_data->name, PK_MIN(strlen(safe_name), LEVEL_NAME_MAX_LEN)) == 0;
	};

	LevelHandle handle { pk_bkt_arr_find_first_handle(&level_mstr.bc, &LevelFindFn::invoke, &scene_find_cb, NULL) };
	if (handle == LevelHandle_MAX) return nullptr;
	return &level_mstr.bc[handle];
}

struct pk_bkt_arr *pke_level_get_levels() {
	return &level_mstr.bc;
}

void pke_level_tick(double delta) {
	(void)delta;
	pk_iter_t<pke_level> iter;
	bool b;

	b = pk_bkt_arr_iter_begin(&level_mstr.bc, &iter);
	while (b == true) {
		if (iter->isMarkedForRemoval) {
			pk_arr_reset(&iter->scene_instances);
			pk_arr_reset(&iter->cameras);
			pk_arr_reset(&iter->root_ui_boxes);
			pk_arr_reset(&iter->input_handles);
			pk_bkt_arr_free_handle(&level_mstr.bc, iter->levelHandle);
			new (&*iter) pke_level{};
		}
		b = pk_bkt_arr_iter_increment(&level_mstr.bc, &iter);
	}
}

void pke_level_teardown(pke_level *level) {
	uint32_t u;
	assert(level != nullptr);
	if (level->pke_cb_teardown.func != nullptr) {
		level->pke_cb_teardown.func();
	}
	ECS_MarkForRemoval(level);
	for (u = 0; u < level->scene_instances.next; ++u) {
		ECS_MarkForRemoval(pke_scene_get_by_handle(level->scene_instances[u].scene_handle));
	}
	for (u = 0; u < level->cameras.next; ++u) {
		ECS_MarkForRemoval(level->cameras[u]);
	}
	for (u = 0; u < level->input_handles.next; ++u) {
		pke_input_deactivate_set(level->input_handles[u]);
		pke_input_unregister_set(level->input_handles[u]);
	}
	for (u = 0; u < level->root_ui_boxes.next; ++u) {
		ECS_MarkForRemoval(level->root_ui_boxes[u]);
	}
	if (level->file_path.reserved > 0) {
		pk_delete_arr<char>(level->file_path.val, level->file_path.reserved);
	}
	if (level->bkt != nullptr) {
		pk_mem_bucket_destroy(level->bkt);
	}
}

void pke_level_register_camera(pke_level *level, PkeCamera *camera) {
	assert(level != nullptr);
	assert(camera != nullptr);
	pk_arr_append_t(&level->cameras, camera);
}

void pke_level_register_input_action_set(pke_level *level, pke_input_action_set_handle handle) {
	assert(level != nullptr);
	assert(handle != pke_input_action_set_handle_MAX);
	pk_arr_append_t(&level->input_handles, handle);
}

void pke_level_register_root_ui_box(pke_level *level, pke_ui_box *box) {
	assert(level != nullptr);
	assert(box != nullptr);
	pk_arr_append_t(&level->root_ui_boxes, box);
}

bool find_box_fn(void *user_data, void *item) {
	(void)user_data;
	void *box = *reinterpret_cast<pke_ui_box **>(item);
	return user_data == box;
}

void pke_level_unregister_root_ui_box(pke_level *level, pke_ui_box *box) {
	assert(level != nullptr);
	assert(box != nullptr);
	uint32_t idx = pk_arr_find_first_index(&level->root_ui_boxes, box, find_box_fn);
	if (idx < level->root_ui_boxes.next) {
		pk_arr_remove_at(&level->root_ui_boxes, idx);
	} else {
		fprintf(stderr, "[pke_level_unregister_root_ui_box] attempted to unregister ui box that was not registered with level '%*s'!\n", LEVEL_NAME_MAX_LEN, level->name);
	}
}