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#ifndef PKE_GAME_HPP
#define PKE_GAME_HPP
#include "plugin-types.hpp"
#include "window-types.hpp"
void Game_Main(PKEWindowProperties windowProps, const char *executablePath);
void pke_game_main_init(PKEWindowProperties windowProps, const char *executablePath, PKEPluginInterface *interfaces = nullptr, unsigned int n_interfaces = 0);
void pke_game_main_load();
void pke_game_main_run();
void pke_game_main_teardown();
#endif /* PKE_GAME_HPP */
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