#ifndef PKE_GAME_HPP #define PKE_GAME_HPP #include "plugin-types.hpp" #include "window-types.hpp" void Game_Main(PKEWindowProperties windowProps, const char *executablePath); void pke_game_main_init(PKEWindowProperties windowProps, const char *executablePath, PKEPluginInterface *interfaces = nullptr, unsigned int n_interfaces = 0); void pke_game_main_load(); void pke_game_main_run(); void pke_game_main_teardown(); #endif /* PKE_GAME_HPP */