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#ifndef PKE_ENTITIES_HPP
#define PKE_ENTITIES_HPP
#include "vendor/cgltf-include.hpp"
#include "vendor/stb_image_include.hpp"
#include "ecs.hpp"
#include "components.hpp"
#include "asset-manager.hpp"
#include "memory.hpp"
#include "window.hpp"
#include <BulletCollision/CollisionShapes/btCollisionShape.h>
#include <vulkan/vulkan_core.h>
struct EntityType {
const char *modelsDir = nullptr;
const char *modelFile = nullptr;
const char *entityTypeCode = nullptr;
EntityHandle entityHandle = EntityHandle_MAX;
GrBindsHandle grBindsHandle = GrBindsHandle_MAX;
VkDeviceMemory deviceMemoryVert = VK_NULL_HANDLE;
VkDeviceMemory deviceMemoryInst = VK_NULL_HANDLE;
VkDeviceMemory deviceMemoryTexture = VK_NULL_HANDLE;
VkImage textureImage = VK_NULL_HANDLE;
VkImageView textureImageView = VK_NULL_HANDLE;
VkDescriptorPool vkDescriptorPool = VK_NULL_HANDLE;
uint32_t startingInstanceCount = 1024;
struct Importer_GLTF {
int16_t AccessorIndexVertex = -1;
int16_t AccessorIndexNormal = -1;
int16_t AccessorIndexUV = -1;
int16_t AccessorIndexIndex = -1;
} Importer_GLTF;
struct {
btCollisionShape *shape = nullptr;
btScalar startingMass = 1.f;
} bt;
};
extern DynArray<EntityType> GlobalEntityTypes;
void EntityType_Init();
int64_t EntityType_FindByTypeCode(const char *typeCode);
int64_t EntityType_FindByEntityHandle(EntityHandle handle);
void EntityType_Load(EntityType &et);
void EntityType_Tick_Late(double delta);
void EntityType_RolloverInstances(EntityType &et, CompGrBinds &grBinds);
void EntityType_Teardown();
#endif /* PKE_ENTITIES_HPP */
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