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path: root/src/entities.hpp
AgeCommit message (Expand)Author
2025-08-22pke-editor: EntType create != collision callbackJonathan Bradley
2025-05-30pke: entities: BucketContainer>pk_bkt_arr_tJonathan Bradley
2025-03-31pke: parse uuid from scene and project filesJonathan Bradley
2025-03-21pke: rename Parse to DeserializeJonathan Bradley
2025-02-25pke: EntityType unregister callback on unloadJonathan Bradley
2025-01-14chore: fix compiler warnings + extra includesJonathan Bradley
2025-01-09flatten file structure + renameJonathan Bradley
2024-11-14add pk.h and major pkmem refactorJonathan Bradley
2024-01-16pass current level when creating generic ents to set level as parent entJonathan Bradley
2024-01-11checkpoint - mostly working condition after changesJonathan Bradley
2024-01-10checkpoint - handle breaking ECS changes - compilesJonathan Bradley
2024-01-04refactor to allow unloading a single EntityTypeJonathan Bradley
2024-01-03checkpoint - EntityTypeDetails arrayJonathan Bradley
2023-12-28EntityType falls back to a default texture if not providedJonathan Bradley
2023-12-27assets are global and stored in the project fileJonathan Bradley
2023-12-11replace handles with union structJonathan Bradley
2023-11-15buggy - add custom btOverlapFilterCallbackJonathan Bradley
2023-11-15use convex polyhedron for debug wireframe - buggy but functionalJonathan Bradley
2023-11-15default and instance-specific massJonathan Bradley
2023-11-15use model for collision + refactor physics init and rigidbody creationJonathan Bradley
2023-11-03rebuild instance buffers as they become oversizedJonathan Bradley
2023-10-31add a new method for getting an EntityType's index by EntityHandleJonathan Bradley
2023-10-04checkpoint - first pass add instances to save fileJonathan Bradley
2023-09-27checkpoint - EntityType descriptor pool and descriptor setsJonathan Bradley
2023-09-25entities - expose method to find EntityType by typeCodeJonathan Bradley
2023-09-25save current scene stateJonathan Bradley
2023-09-14Load model textures checkpoint.Jonathan Bradley
2023-09-12load gltf files - no shaders yetJonathan Bradley
2023-09-08EntityType cleanupJonathan Bradley
2023-09-07entities and memory allocation checkpointJonathan Bradley