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#ifndef PKE_ENTITIES_HPP
#define PKE_ENTITIES_HPP
#include "vendor/cgltf-include.hpp"
#include "vendor/stb_image_include.hpp"
#include "ecs.hpp"
#include "components.hpp"
#include "asset-manager.hpp"
#include "memory.hpp"
#include "window.hpp"
#include <BulletCollision/CollisionShapes/btCollisionShape.h>
#include <vulkan/vulkan_core.h>
struct EntityTypeDetails {
AssetKey textureAssetKey;
EntityHandle entityHandle = EntityHandle_MAX;
GrBindsHandle grBindsHandle = GrBindsHandle_MAX;
VkImage textureImage = VK_NULL_HANDLE;
VkImageView textureImageView = VK_NULL_HANDLE;
VkDescriptorPool vkDescriptorPool = VK_NULL_HANDLE;
struct {
btCollisionShape *shape = nullptr;
btScalar startingMass = 1.f;
PhysicsCollision startingCollisionLayer = PhysicsCollision{1};
PhysicsCollision startingCollisionMask = PhysicsCollision{1};
} bt;
uint32_t startingInstanceCount = 1024;
};
struct EntityType {
AssetKey modelAssetKey;
const char *entityTypeCode = nullptr;
EntityHandle entityHandle = EntityHandle_MAX;
VkDeviceMemory deviceMemoryVert = VK_NULL_HANDLE;
VkDeviceMemory deviceMemoryInst = VK_NULL_HANDLE;
VkDeviceMemory deviceMemoryPhysVert = VK_NULL_HANDLE;
VkDeviceMemory deviceMemoryTexture = VK_NULL_HANDLE;
int64_t detailsCount = 1;
EntityTypeDetails details[1];
};
extern DynArray<EntityType> GlobalEntityTypes;
void EntityType_Init();
int64_t EntityType_FindByTypeCode(const char *typeCode);
int64_t EntityType_FindByEntityHandle(EntityHandle handle, int64_t &detailIndex);
void EntityType_Load(EntityType &et);
void EntityType_Tick_Late(double delta);
void EntityType_RolloverInstances(EntityType &et, CompGrBinds &grBinds);
void EntityType_Teardown();
#endif /* PKE_ENTITIES_HPP */
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