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path: root/src/entities.cpp
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#include "entities.hpp"

DynArray<EntityType> globalEntityTypes{16};

void EntityType_Init() {
	globalEntityTypes.Push(
			EntityType {
				.modelFile = "assets/models/cube.gltf",
				.entityTypeCode = "EntTypeCube",
				.entityHandle = ECS_CreateEntity(),
				.startingInstanceCount = 16,
				.Importer_GLTF = {
					.AccessorIndexVertex = 0,
					.AccessorIndexNormal = 1,
					.AccessorIndexUV = 2,
					.AccessorIndexIndex = 3,
				}
			}
	);

	long entityTypeCount = globalEntityTypes.Count();
	for (long i = 0; i < entityTypeCount; ++i) {
		EntityType_Load(globalEntityTypes[i]);
	}
}

void EntityType_Load(EntityType &et) {
	assert(et.startingInstanceCount > 0);
	if (et.modelFile != nullptr && et.modelFile != CAFE_BABE(char)) {
		// assert(et.vkPipelineLayoutCreateInfo != nullptr && et.vkPipelineLayoutCreateInfo != CAFE_BABE(VkPipelineLayoutCreateInfo) && "EntityType with a defined model must also contain appropriate Vulkan CreateInfos");
		AssetHandle assetHandle{AM_Register(et.modelFile)};
		const Asset *asset = AM_Get(assetHandle);

		CompGrBinds &grBinds = ECS_CreateGrBinds(et.entityHandle);
		// auto vkResult = vkCreatePipelineLayout(vkDevice, et.vkPipelineLayoutCreateInfo, vkAllocator, &grBinds.vkPipelineLayout);
		// assert(vkResult == VK_SUCCESS);
		// TODO grBinds.vkDescriptorSet

		cgltf_options options{};
		// TODO allocator
		cgltf_data *gltfData = nullptr;
		cgltf_result result = cgltf_parse(&options, asset->ptr, asset->size, &gltfData);
		assert(result == cgltf_result_success);
		// TODO consider using AssetHandler OR loading this directly to the GPU
		result = cgltf_load_buffers(&options, gltfData, et.modelFile);
		assert(result == cgltf_result_success);
		result = cgltf_validate(gltfData);
		assert(result == cgltf_result_success);

		// make sure cgltf can interpret our model
		for (long i = 0; i < gltfData->accessors_count; ++i) {
			assert(gltfData->accessors[i].type != cgltf_type_invalid);
		}
		for (long i = 0; i < gltfData->buffers_count; ++i) {
			assert(gltfData->buffer_views[i].type != cgltf_buffer_view_type_invalid);
		}
		assert(et.Importer_GLTF.AccessorIndexVertex > -1);

		VkBufferCreateInfo bufferCI;
		bufferCI.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
		bufferCI.pNext = nullptr;
		bufferCI.flags = {};
		bufferCI.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
		bufferCI.queueFamilyIndexCount = 1;
		bufferCI.pQueueFamilyIndices = &graphicsFamilyIndex;

		VkMemoryRequirements vkMemoryRequirements;

		if (et.Importer_GLTF.AccessorIndexVertex > -1) {
			const auto &acc = gltfData->accessors[et.Importer_GLTF.AccessorIndexVertex];
			grBinds.vertexCount = acc.count;
			bufferCI.size = acc.buffer_view->size;
			bufferCI.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
			vkCreateBuffer(vkDevice, &bufferCI, vkAllocator, &grBinds.vertexBuffer);

			vkGetBufferMemoryRequirements(vkDevice, grBinds.vertexBuffer, &vkMemoryRequirements);
		}
		if (et.Importer_GLTF.AccessorIndexNormal > -1) {
			const auto &acc = gltfData->accessors[et.Importer_GLTF.AccessorIndexNormal];
			grBinds.normalsCount = acc.count;
			bufferCI.size = acc.buffer_view->size;
			vkCreateBuffer(vkDevice, &bufferCI, vkAllocator, &grBinds.normalsBuffer);

			VkMemoryRequirements vkMemoryRequirementsNormals;
			vkGetBufferMemoryRequirements(vkDevice, grBinds.normalsBuffer, &vkMemoryRequirementsNormals);
			vkMemoryRequirements.memoryTypeBits |= vkMemoryRequirementsNormals.memoryTypeBits;
			vkMemoryRequirements.size += vkMemoryRequirementsNormals.size;
			assert(vkMemoryRequirementsNormals.alignment == vkMemoryRequirements.alignment);
		}
		if (et.Importer_GLTF.AccessorIndexUV > -1) {
			const auto &acc = gltfData->accessors[et.Importer_GLTF.AccessorIndexUV];
			grBinds.uvCount = acc.count;
			bufferCI.size = acc.buffer_view->size;
			vkCreateBuffer(vkDevice, &bufferCI, vkAllocator, &grBinds.uvBuffer);

			VkMemoryRequirements vkMemoryRequirementsUV;
			vkGetBufferMemoryRequirements(vkDevice, grBinds.uvBuffer, &vkMemoryRequirementsUV);
			vkMemoryRequirements.memoryTypeBits |= vkMemoryRequirementsUV.memoryTypeBits;
			vkMemoryRequirements.size += vkMemoryRequirementsUV.size;
			assert(vkMemoryRequirementsUV.alignment == vkMemoryRequirements.alignment);
		}
		if (et.Importer_GLTF.AccessorIndexIndex > -1) {
			const auto &acc = gltfData->accessors[et.Importer_GLTF.AccessorIndexIndex];
			grBinds.indexCount = acc.count;
			bufferCI.size = acc.buffer_view->size;
			bufferCI.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
			vkCreateBuffer(vkDevice, &bufferCI, vkAllocator, &grBinds.indexBuffer);

			VkMemoryRequirements vkMemoryRequirementsIndex;
			vkGetBufferMemoryRequirements(vkDevice, grBinds.indexBuffer, &vkMemoryRequirementsIndex);
			vkMemoryRequirements.memoryTypeBits |= vkMemoryRequirementsIndex.memoryTypeBits;
			vkMemoryRequirements.size += vkMemoryRequirementsIndex.size;
			assert(vkMemoryRequirementsIndex.alignment == vkMemoryRequirements.alignment);
		}

		// create VkDeviceMemory
		VkMemoryAllocateInfo vkMemoryAllocateInfo;
		vkMemoryAllocateInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
		vkMemoryAllocateInfo.pNext = nullptr;
		vkMemoryAllocateInfo.allocationSize = vkMemoryRequirements.size;
		vkMemoryAllocateInfo.memoryTypeIndex = FindMemoryTypeIndex(vkMemoryRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
		vkAllocateMemory(vkDevice, &vkMemoryAllocateInfo, vkAllocator, &grBinds.deviceMemoryVert);

		// bind buffers
		if (et.Importer_GLTF.AccessorIndexVertex > -1) {
			const auto &acc = gltfData->accessors[et.Importer_GLTF.AccessorIndexVertex];
			assert(acc.buffer_view->offset % vkMemoryRequirements.alignment == 0);
			vkBindBufferMemory(vkDevice, grBinds.vertexBuffer, grBinds.deviceMemoryVert, acc.buffer_view->offset);
		}
		if (et.Importer_GLTF.AccessorIndexNormal > -1) {
			const auto &acc = gltfData->accessors[et.Importer_GLTF.AccessorIndexNormal];
			assert(acc.buffer_view->offset % vkMemoryRequirements.alignment == 0);
			vkBindBufferMemory(vkDevice, grBinds.normalsBuffer, grBinds.deviceMemoryVert, acc.buffer_view->offset);
		}
		if (et.Importer_GLTF.AccessorIndexUV > -1) {
			const auto &acc = gltfData->accessors[et.Importer_GLTF.AccessorIndexUV];
			assert(acc.buffer_view->offset % vkMemoryRequirements.alignment == 0);
			vkBindBufferMemory(vkDevice, grBinds.uvBuffer	, grBinds.deviceMemoryVert, acc.buffer_view->offset);
		}
		if (et.Importer_GLTF.AccessorIndexIndex > -1) {
			const auto &acc = gltfData->accessors[et.Importer_GLTF.AccessorIndexIndex];
			assert(acc.buffer_view->offset % vkMemoryRequirements.alignment == 0);
			vkBindBufferMemory(vkDevice, grBinds.indexBuffer, grBinds.deviceMemoryVert, acc.buffer_view->offset);
		}

		// create transfer items && transfer
		{
			// reminder that we don't need to do instance here, because we're just
			// setting up the type. No instances have been created yet.
			VkDeviceMemory transferDeviceMemory;
			VkBuffer transferBuffer;
			VkMemoryRequirements vkMemoryRequirementsTransfer;

			bufferCI.size = vkMemoryRequirements.size;
			bufferCI.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
			vkCreateBuffer(vkDevice, &bufferCI, vkAllocator, &transferBuffer);
			vkGetBufferMemoryRequirements(vkDevice, transferBuffer, &vkMemoryRequirementsTransfer);
			vkMemoryAllocateInfo.memoryTypeIndex = FindMemoryTypeIndex(vkMemoryRequirementsTransfer.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
			// note, this should be identical (other than memory type) to the dst buffer
			vkAllocateMemory(vkDevice, &vkMemoryAllocateInfo, vkAllocator, &transferDeviceMemory);
			vkBindBufferMemory(vkDevice, transferBuffer, transferDeviceMemory, 0);
			void *data;
			vkMapMemory(vkDevice, transferDeviceMemory, 0, gltfData->buffers[0].size, 0, &data);
			memcpy(data, gltfData->buffers[0].data, gltfData->buffers[0].size);
			vkUnmapMemory(vkDevice, transferDeviceMemory);

			VkCommandBufferBeginInfo vkCommandBufferBeginInfo;
			vkCommandBufferBeginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
			vkCommandBufferBeginInfo.pNext = nullptr;
			// TODO consider single-use?
			vkCommandBufferBeginInfo.flags = 0;
			vkCommandBufferBeginInfo.pInheritanceInfo = nullptr;
			vkBeginCommandBuffer(transferCommandBuffer, &vkCommandBufferBeginInfo);
			VkBufferCopy bufferCopys[4];
			for (long i = 0; i < 4; ++i) {
				bufferCopys[i].dstOffset = 0;
			}
			long index = 0;
			if (et.Importer_GLTF.AccessorIndexVertex > -1) {
				const auto &acc = gltfData->accessors[et.Importer_GLTF.AccessorIndexVertex];
				bufferCopys[index].srcOffset = acc.buffer_view->offset;
				bufferCopys[index].size = acc.buffer_view->size;
				vkCmdCopyBuffer(transferCommandBuffer, transferBuffer, grBinds.vertexBuffer, 1, &bufferCopys[index]);
				index += 1;
			}
			if (et.Importer_GLTF.AccessorIndexNormal > -1) {
				const auto &acc = gltfData->accessors[et.Importer_GLTF.AccessorIndexNormal];
				bufferCopys[index].srcOffset = acc.buffer_view->offset;
				bufferCopys[index].size = acc.buffer_view->size;
				vkCmdCopyBuffer(transferCommandBuffer, transferBuffer, grBinds.normalsBuffer, 1, &bufferCopys[index]);
				index += 1;
			}
			if (et.Importer_GLTF.AccessorIndexUV > -1) {
				const auto &acc = gltfData->accessors[et.Importer_GLTF.AccessorIndexUV];
				bufferCopys[index].srcOffset = acc.buffer_view->offset;
				bufferCopys[index].size = acc.buffer_view->size;
				vkCmdCopyBuffer(transferCommandBuffer, transferBuffer, grBinds.uvBuffer, 1, &bufferCopys[index]);
				index += 1;
			}
			if (et.Importer_GLTF.AccessorIndexIndex > -1) {
				const auto &acc = gltfData->accessors[et.Importer_GLTF.AccessorIndexIndex];
				bufferCopys[index].srcOffset = acc.buffer_view->offset;
				bufferCopys[index].size = acc.buffer_view->size;
				vkCmdCopyBuffer(transferCommandBuffer, transferBuffer, grBinds.indexBuffer, 1, &bufferCopys[index]);
			}

			vkEndCommandBuffer(transferCommandBuffer);

			VkSubmitInfo submitInfo{};
			submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
			submitInfo.pNext = nullptr;
			submitInfo.waitSemaphoreCount = 0;
			submitInfo.pWaitSemaphores = nullptr;
			submitInfo.pWaitDstStageMask = nullptr;
			submitInfo.commandBufferCount = 1;
			submitInfo.pCommandBuffers = &transferCommandBuffer;
			submitInfo.signalSemaphoreCount = 0;
			submitInfo.pSignalSemaphores = nullptr;
			vkQueueSubmit(transferQueue, 1, &submitInfo, nullptr);
			vkQueueWaitIdle(transferQueue);

			vkDestroyBuffer(vkDevice, transferBuffer, vkAllocator);
			vkFreeMemory(vkDevice, transferDeviceMemory, vkAllocator);
		}

		// set up instance buffer
		bufferCI.size = sizeof(InstPos) * et.startingInstanceCount;
		bufferCI.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
		vkCreateBuffer(vkDevice, &bufferCI, vkAllocator, &grBinds.instanceBuffer);
		VkMemoryRequirements vkMemoryRequirementsInst;
		vkGetBufferMemoryRequirements(vkDevice, grBinds.instanceBuffer, &vkMemoryRequirementsInst);
		vkMemoryAllocateInfo.allocationSize = vkMemoryRequirementsInst.size;
		vkMemoryAllocateInfo.memoryTypeIndex = FindMemoryTypeIndex(vkMemoryRequirementsInst.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
		vkAllocateMemory(vkDevice, &vkMemoryAllocateInfo, vkAllocator, &grBinds.deviceMemoryInst);
		vkBindBufferMemory(vkDevice, grBinds.instanceBuffer, grBinds.deviceMemoryInst, 0);

		// cleanup
		cgltf_free(gltfData);
	}
}

void EntityType_Teardown() {
	long entityTypeCount = globalEntityTypes.Count();
	for (long i = 0; i < entityTypeCount; ++i) {
		if (globalEntityTypes[i].modelFile == nullptr) continue;
		auto *grBinds = ECS_GetGrBinds(globalEntityTypes[i].entityHandle);
		vkDestroyPipelineLayout(vkDevice, grBinds->vkPipelineLayout, vkAllocator);
		if (grBinds->vertexBuffer != VK_NULL_HANDLE)
			vkDestroyBuffer(vkDevice, grBinds->vertexBuffer, vkAllocator);
		if (grBinds->normalsBuffer != VK_NULL_HANDLE)
			vkDestroyBuffer(vkDevice, grBinds->normalsBuffer, vkAllocator);
		if (grBinds->uvBuffer != VK_NULL_HANDLE)
			vkDestroyBuffer(vkDevice, grBinds->uvBuffer, vkAllocator);
		if (grBinds->indexBuffer != VK_NULL_HANDLE)
			vkDestroyBuffer(vkDevice, grBinds->indexBuffer, vkAllocator);
		if (grBinds->instanceBuffer != VK_NULL_HANDLE)
			vkDestroyBuffer(vkDevice, grBinds->instanceBuffer, vkAllocator);
		if (grBinds->deviceMemoryInst != VK_NULL_HANDLE)
			vkFreeMemory(vkDevice, grBinds->deviceMemoryInst, vkAllocator);
		if (grBinds->deviceMemoryVert != VK_NULL_HANDLE)
			vkFreeMemory(vkDevice, grBinds->deviceMemoryVert, vkAllocator);
	}
}