summaryrefslogtreecommitdiff
path: root/src/entities.cpp
AgeCommit message (Expand)Author
2025-09-09pke: first-pass promote pke_level over pke_sceneJonathan Bradley
2025-08-28pke: use new pk_iter_t from pk.hJonathan Bradley
2025-08-28pk.h: update to 0.9.0, handle breaking changesJonathan Bradley
2025-08-19pke: ui box type button imageJonathan Bradley
2025-07-17pke: handle pk.h breaking changesJonathan Bradley
2025-06-26pke: clean up memory leaksJonathan Bradley
2025-06-05pk.h: update to 0.6.0 + handle breaking changesJonathan Bradley
2025-05-30pke: entities: BucketContainer>pk_bkt_arr_tJonathan Bradley
2025-05-29pke: ecs: BucketContainer > pk_bkt_arr_t & cleanupJonathan Bradley
2025-05-21pke: entities DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: ecs DynArray-s to pk_arr_tJonathan Bradley
2025-05-20pke: serialization overhaul + embedded assetsJonathan Bradley
2025-05-09pke-test-serialization: add more complex testsJonathan Bradley
2025-03-31pke: parse uuid from scene and project filesJonathan Bradley
2025-03-27pke: entity type: don't compare mixed indexesJonathan Bradley
2025-03-21pke: first-pass level is a collection of scenesJonathan Bradley
2025-03-05pke: MemBkt_Vulkan and transient bkt passJonathan Bradley
2025-03-03pke: dynamic framebuffer length + VkPresentModeJonathan Bradley
2025-02-28pke: checkpoint: vk renames + first-pass uiJonathan Bradley
2025-02-25pke: EntityType unregister callback on unloadJonathan Bradley
2025-02-25pke: EntityType handle framebuffer length changesJonathan Bradley
2025-02-24pke: EntityType swap vertex and index buffer usageJonathan Bradley
2025-01-30pke: consolidate duplicated vulkan samplerJonathan Bradley
2025-01-29pke: refactor: reduce image resource var ambiguityJonathan Bradley
2025-01-28pke: remove MAX_FRAMES_IN_FLIGHTJonathan Bradley
2025-01-23pke: first-pass 2d overlay render pass scaffoldingJonathan Bradley
2025-01-16pke: CompGrBinds sub-structsJonathan Bradley
2025-01-16chore: union use named structJonathan Bradley
2025-01-14chore: fix compiler warnings + extra includesJonathan Bradley
2025-01-14pke: camera can track a given targetJonathan Bradley
2025-01-09flatten file structure + renameJonathan Bradley
2024-11-14add pk.h and major pkmem refactorJonathan Bradley
2024-01-18camera checkpoint - large refactor for attempting to let physics own camera p...Jonathan Bradley
2024-01-16pass current level when creating generic ents to set level as parent entJonathan Bradley
2024-01-12EntityTypes set correct instance count for bucket indexJonathan Bradley
2024-01-11checkpoint - mostly working condition after changesJonathan Bradley
2024-01-10checkpoint - handle breaking ECS changes - compilesJonathan Bradley
2024-01-10checkpoint - major ECS interface refactorJonathan Bradley
2024-01-04refactor to allow unloading a single EntityTypeJonathan Bradley
2024-01-04prioritize EntityTypeDetail over EntityTypeJonathan Bradley
2024-01-03checkpoint - EntityTypeDetails arrayJonathan Bradley
2024-01-02factor out loading entity textures for reuseJonathan Bradley
2023-12-28EntityType falls back to a default texture if not providedJonathan Bradley
2023-12-28add asset type for filteringJonathan Bradley
2023-12-27assets are global and stored in the project fileJonathan Bradley
2023-12-23first pass background asset loading - buggyJonathan Bradley
2023-11-15confirm buffer size after calculating combined memory requirementsJonathan Bradley
2023-11-15physics shape initialization reorderingJonathan Bradley
2023-11-15use accurate size and usage flags for physics index bufferJonathan Bradley
2023-11-15actually |= the memoryTypeBitsJonathan Bradley