summaryrefslogtreecommitdiff
path: root/src/camera.cpp
blob: 5fab071d6138ca4e4fba27a8e7421eff3d701418 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243

#include "BulletCollision/CollisionShapes/btSphereShape.h"
#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"
#include "camera.hpp"
#include "ecs.hpp"
#include "math-helpers.hpp"
#include "physics.hpp"
#include "pk.h"
#include "vendor-glm-include.hpp"

PkeCamera NullCamera {};
CompInstance NullCameraInstance{};
PkeCamera *ActiveCamera = &NullCamera;

struct pke_camera_master {
	pk_membucket *bkt;
	pk_bkt_arr_t<PkeCamera> bktc_cameras{};
} cam_mstr;

btSphereShape CameraShape{1.f};

PkeCamera &PkeCamera_Register_Inner(PkeCamera &cam, CompInstance &inst, const InstPos &instPos) {
	btVector3 gravity(0.f, 0.f, 0.f);

	inst.comp_instance_flags |= COMPONENT_INSTANCE_FLAG_DO_NOT_SERIALIZE;
	cam.phys.instHandle = inst.instanceHandle;
	inst.physicsLayer = PhysicsCollision{0};
	inst.physicsMask = PhysicsCollision{0};

	btVector3 localInertia(0, 0, 0);
	CameraShape.calculateLocalInertia(instPos.mass, localInertia);
	inst.bt.motionState = pk_new<btDefaultMotionState>(MemBkt_Bullet);
	new (inst.bt.motionState) btDefaultMotionState(instPos.posRot);

	inst.bt.rigidBody = pk_new<btRigidBody>(MemBkt_Bullet);
	new (inst.bt.rigidBody) btRigidBody(instPos.mass, inst.bt.motionState, &CameraShape, localInertia);

	inst.bt.rigidBody->setLinearVelocity(btVector3(0,0,0));
	inst.bt.rigidBody->setAngularVelocity(btVector3(0,0,0));
	inst.bt.rigidBody->getCollisionShape()->setLocalScaling(instPos.scale);
	BtDynamicsWorld->addRigidBody(inst.bt.rigidBody);
	inst.bt.rigidBody->setGravity(gravity);
	inst.bt.rigidBody->getBroadphaseProxy()->m_collisionFilterGroup = static_cast<PhysicsCollision_T>(inst.physicsLayer);
	inst.bt.rigidBody->getBroadphaseProxy()->m_collisionFilterMask = static_cast<PhysicsCollision_T>(inst.physicsMask);
	inst.bt.rigidBody->setUserPointer(reinterpret_cast<void *>(&inst));

	return cam;
}

PkeCamera &PkeCamera_Register(pk_uuid uuid, const InstPos &instPos) {
	CameraHandle cameraHandle{pk_bkt_arr_new_handle(&cam_mstr.bktc_cameras)};
	CompInstance *inst;

	auto &cam = cam_mstr.bktc_cameras[cameraHandle];
	new (&cam) PkeCamera{};

	cam.uuid = uuid;
	ECS_CreateEntity(&cam, nullptr);
	cam.camHandle = cameraHandle;
	inst = ECS_CreateInstance(&cam, pk_uuid_zed, nullptr, nullptr);

	return PkeCamera_Register_Inner(cam, *inst, instPos);
}

PkeCamera *PkeCamera_Get(CameraHandle cameraHandle) {
	assert(cameraHandle != CameraHandle_MAX);
	return &cam_mstr.bktc_cameras[cameraHandle];
}

PkeCamera *PkeCamera_Get(EntityHandle handle) {
	using CamFindFn = pk_tmpln_2<bool, const PkeCamera*, const PkeCamera*, const void*, const void*>;
	CamFindFn cam_find_cb{};

	cam_find_cb.func = [handle](const PkeCamera *user_obj_data, const PkeCamera *arr_obj_data) {
		(void)user_obj_data;
		return arr_obj_data->handle == handle;
	};
	pk_bkt_arr_handle cam_handle = pk_bkt_arr_find_first_handle(&cam_mstr.bktc_cameras, &CamFindFn::invoke, &cam_find_cb, NULL);
	if (cam_handle == CameraHandle_MAX) {
		return nullptr;
	}
	return &cam_mstr.bktc_cameras[cam_handle];
}

void PkeCamera_TargetInstance(CameraHandle cameraHandle, CompInstance *inst) {
	assert(cameraHandle != CameraHandle_MAX);
	auto &cam = cam_mstr.bktc_cameras[cameraHandle];
	CompInstance *selfInstance = ECS_GetInstance(cam.phys.instHandle);

	if (cam.phys.constraint != nullptr && cam.phys.constraint != CAFE_BABE(btTypedConstraint)) {
		PkeCamera_UntargetInstance(cameraHandle);
	}

	btVector3 cameraOffset(0.f, -10.f, -10.f);

	btTransform trfm;
	btQuaternion bQuatRot;
	inst->bt.motionState->getWorldTransform(trfm);

	glm::vec3 gPos;
	BulletToGlm(trfm.getOrigin(), gPos);
	if (gPos != glm::vec3(0, 0, 0)) {
		gPos = glm::normalize(-gPos);
	}

	glm::quat gQuatRot = glm::quatLookAt(-gPos, glm::vec3(0, -1, 0));
	GlmToBullet(gQuatRot, bQuatRot);

	trfm.setOrigin(trfm.getOrigin() + cameraOffset);
	trfm.setRotation(bQuatRot);

	cam.phys.target_inst_uuid = inst->uuid;
	cam.phys.target_inst_handle = inst->instanceHandle;
	selfInstance->bt.motionState->setWorldTransform(trfm);
	selfInstance->bt.rigidBody->setWorldTransform(trfm);
	selfInstance->bt.rigidBody->setLinearVelocity(btVector3(0,0,0));
	selfInstance->bt.rigidBody->setAngularVelocity(btVector3(0,0,0));
	selfInstance->bt.rigidBody->activate();

	assert(cam.phys.constraint == nullptr || cam.phys.constraint == CAFE_BABE(btTypedConstraint));
	/* 2025-01-14 JCB
	 * This was throwing bullet3 errors, so I've decided to split the work.
	 * This commit completes the 'targeting' task, where a camera tracks a target.
	 * This may or may not make a good starting point for the 'following' task.
	 *
	cam.phys.constraint = pk_new<btTypedConstraint>(MemBkt_Bullet);
	new (cam.phys.constraint) btPoint2PointConstraint(*selfInstance->bt.rigidBody, *inst->bt.rigidBody, btVector3(0.f, -1.f, -1.f), cameraOffset);
	BtDynamicsWorld->addConstraint(cam.phys.constraint);
	*/

	cam.view = PKE_CAMERA_VIEW_TARGET;
	cam.stale = PKE_CAMERA_STALE_POSROT;
}

void PkeCamera_UntargetInstance(CameraHandle cameraHandle) {
	assert(cameraHandle != CameraHandle_MAX);
	auto &cam = cam_mstr.bktc_cameras[cameraHandle];
	BtDynamicsWorld->removeConstraint(cam.phys.constraint);
	pk_delete<btTypedConstraint>(cam.phys.constraint, MemBkt_Bullet);
	cam.phys.constraint = CAFE_BABE(btTypedConstraint);
	cam.stale = PKE_CAMERA_STALE_POSROT;
}

void PkeCamera_SetPrimary(CameraHandle cameraHandle) {
	bool b;
	pk_iter_t<PkeCamera> iter_cam{};
	assert(cameraHandle != CameraHandle_MAX);

	b = pk_bkt_arr_iter_begin(&cam_mstr.bktc_cameras, &iter_cam);
	while (b == true) {
		// TODO 2025-05-28 JCB
		// There was some speculative scene filtering happening here.
		// I removed it because it was comparing entity parents and I don't
		//  think that is accurate.
		// Instead, should be a per-viewport or per-world check?
		iter_cam->isPrimary = iter_cam->camHandle == cameraHandle;
		b = pk_bkt_arr_iter_increment(&cam_mstr.bktc_cameras, &iter_cam);
	}
}

pk_bkt_arr &PkeCamera_GetPkBktArr() {
	return cam_mstr.bktc_cameras;
}

void PkeCamera_Init() {
	cam_mstr.bkt = pk_mem_bucket_create("pk_bkt_arr cam", 1024 * 1024, PK_MEMBUCKET_FLAG_NONE);
	new (&cam_mstr.bktc_cameras) pk_bkt_arr_t<PkeCamera>{ pk_bkt_arr_handle_MAX_constexpr, cam_mstr.bkt, cam_mstr.bkt };
	NullCamera.type = PKE_CAMERA_TYPE_ORTHOGONAL;
	NullCamera.view = PKE_CAMERA_VIEW_TARGET;
	NullCamera.stale = PKE_CAMERA_STALE_ALL;
	InstPos instPos{
		.posRot = {},
		.scale = btVector3(1.f, 1.f, 1.f),
		.mass = 1.f,
	};
	PkeCamera_Register_Inner(NullCamera, NullCameraInstance, instPos);
}

void PkeCamera_Teardown() {
	BtDynamicsWorld->removeRigidBody(NullCameraInstance.bt.rigidBody);
	pk_delete<btDefaultMotionState>(NullCameraInstance.bt.motionState, MemBkt_Bullet);
	pk_delete<btRigidBody>(NullCameraInstance.bt.rigidBody, MemBkt_Bullet);
	NullCameraInstance.bt.motionState = CAFE_BABE(btDefaultMotionState);
	NullCameraInstance.bt.rigidBody = CAFE_BABE(btRigidBody);
	pk_bkt_arr_teardown(&cam_mstr.bktc_cameras);
	pk_mem_bucket_destroy(cam_mstr.bkt);
}

void PkeCamera_Tick(double delta) {
	/* 2024-01-16 - JCB - This seems excessive to loop through every camera and do this.
	 * I think this could be simplified, but it might be premature optimization.
	 * Why we're looping all:
	 * - To avoid any weird scenarios where the active camera is changed and
	 *   1 frame the camera is in the wrong position.
	 * - To prevent various 'saves' that save camera positions from saving bad positional data
	 * It might be possible to handle these two scenarios explicitly, or it
	 *  could be that removing pos and rot from the camera would make this unnecessary?
	 *  See the camera serializer for more.
	 */
	(void)delta;
	CompInstance *inst;
	pk_iter_t<PkeCamera> iter_cam{};
	bool b;
	b = pk_bkt_arr_iter_begin(&cam_mstr.bktc_cameras, &iter_cam);
	while (b == true) {
		inst = ECS_GetInstance(iter_cam->phys.instHandle);
		if (iter_cam->isMarkedForRemoval == true) {
			if (ActiveCamera == iter_cam.data) {
				ActiveCamera = &NullCamera;
			}
			if (iter_cam->phys.constraint != nullptr && iter_cam->phys.constraint != CAFE_BABE(btTypedConstraint)) {
				// reminder: this is not currently handled by ECS
				BtDynamicsWorld->removeConstraint(iter_cam->phys.constraint);
				pk_delete<btTypedConstraint>(iter_cam->phys.constraint, MemBkt_Bullet);
			}
			if (inst != nullptr) {
				if (inst->bt.rigidBody != nullptr) {
					BtDynamicsWorld->removeRigidBody(inst->bt.rigidBody);
					pk_delete<btRigidBody>(inst->bt.rigidBody, MemBkt_Bullet);
				}
				if (inst->bt.motionState != nullptr) {
					pk_delete<btDefaultMotionState>(inst->bt.motionState, MemBkt_Bullet);
				}
			}
			pk_bkt_arr_free_handle(&cam_mstr.bktc_cameras, iter_cam->camHandle);
			new (iter_cam.data) PkeCamera{};
			b = pk_bkt_arr_iter_increment(&cam_mstr.bktc_cameras, &iter_cam);
			continue;
		}
		assert(inst != nullptr);
		if (inst->isNeedingUpdated == true) {
			iter_cam->stale = iter_cam->stale | PKE_CAMERA_STALE_POSROT;
			inst->isNeedingUpdated = false;
		}
		if (iter_cam->phys.target_inst_uuid == pk_uuid_zed) {
			b = pk_bkt_arr_iter_increment(&cam_mstr.bktc_cameras, &iter_cam);
			continue;
		}
		iter_cam->stale = iter_cam->stale | PKE_CAMERA_STALE_POSROT;
		b = pk_bkt_arr_iter_increment(&cam_mstr.bktc_cameras, &iter_cam);
	};
}