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#include "embedded-shaders.h"
#include "../../obj/shaders/3d_frag_spv.h"
#include "../../obj/shaders/3d_vert_spv.h"
#include "../../obj/shaders/glyph_frag_spv.h"
#include "../../obj/shaders/glyph_vert_spv.h"
#include "../../obj/shaders/present_frag_spv.h"
#include "../../obj/shaders/present_vert_spv.h"
#include "../../obj/shaders/ui_base_frag_spv.h"
#include "../../obj/shaders/ui_base_vert_spv.h"
#include "../../obj/shaders/ui_txtr_frag_spv.h"
const struct embedded_file embedded_shaders[] = {
{ "shdr-3d-frag\0\0\0\0", obj_shaders_3d_frag_spv, obj_shaders_3d_frag_spv_len, },
{ "shdr-3d-vert\0\0\0\0", obj_shaders_3d_vert_spv, obj_shaders_3d_vert_spv_len, },
{ "shdr-glyph-frag\0", obj_shaders_glyph_frag_spv, obj_shaders_glyph_frag_spv_len, },
{ "shdr-glyph-vert\0", obj_shaders_glyph_vert_spv, obj_shaders_glyph_vert_spv_len, },
{ "shdr-prsnt-frag\0", obj_shaders_present_frag_spv, obj_shaders_present_frag_spv_len, },
{ "shdr-prsnt-vert\0", obj_shaders_present_vert_spv, obj_shaders_present_vert_spv_len, },
{ "shdr-ui-bs-frag\0", obj_shaders_ui_base_frag_spv, obj_shaders_ui_base_frag_spv_len, },
{ "shdr-ui-bs-vert\0", obj_shaders_ui_base_vert_spv, obj_shaders_ui_base_vert_spv_len, },
{ "shdr-ui-tx-frag\0", obj_shaders_ui_txtr_frag_spv, obj_shaders_ui_txtr_frag_spv_len, },
};
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