#include "embedded-shaders.h" #include "../../obj/shaders/3d_frag_spv.h" #include "../../obj/shaders/3d_vert_spv.h" #include "../../obj/shaders/glyph_frag_spv.h" #include "../../obj/shaders/glyph_vert_spv.h" #include "../../obj/shaders/present_frag_spv.h" #include "../../obj/shaders/present_vert_spv.h" #include "../../obj/shaders/ui_base_frag_spv.h" #include "../../obj/shaders/ui_base_vert_spv.h" #include "../../obj/shaders/ui_txtr_frag_spv.h" const struct embedded_file embedded_shaders[] = { { "shdr-3d-frag\0\0\0\0", obj_shaders_3d_frag_spv, obj_shaders_3d_frag_spv_len, }, { "shdr-3d-vert\0\0\0\0", obj_shaders_3d_vert_spv, obj_shaders_3d_vert_spv_len, }, { "shdr-glyph-frag\0", obj_shaders_glyph_frag_spv, obj_shaders_glyph_frag_spv_len, }, { "shdr-glyph-vert\0", obj_shaders_glyph_vert_spv, obj_shaders_glyph_vert_spv_len, }, { "shdr-prsnt-frag\0", obj_shaders_present_frag_spv, obj_shaders_present_frag_spv_len, }, { "shdr-prsnt-vert\0", obj_shaders_present_vert_spv, obj_shaders_present_vert_spv_len, }, { "shdr-ui-bs-frag\0", obj_shaders_ui_base_frag_spv, obj_shaders_ui_base_frag_spv_len, }, { "shdr-ui-bs-vert\0", obj_shaders_ui_base_vert_spv, obj_shaders_ui_base_vert_spv_len, }, { "shdr-ui-tx-frag\0", obj_shaders_ui_txtr_frag_spv, obj_shaders_ui_txtr_frag_spv_len, }, };