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#include <csignal>
#include "game.hpp"
#include "game-settings.hpp"
#include "window-types.hpp"
void signal_handler(int signal_num) {
fprintf(stdout, "Received signal: %d - shutting down\n", signal_num);
pkeSettings.isGameRunning = false;
}
PKEWindowProperties windowProps{};
int main() {
signal(SIGTERM, signal_handler);
fprintf(stdout, "PKE ENTERING\n");
Game_Main(&windowProps);
fprintf(stdout, "PKE EXITING\n");
return 0;
}
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