#include #include "game.hpp" #include "game-settings.hpp" #include "window-types.hpp" void signal_handler(int signal_num) { fprintf(stdout, "Received signal: %d - shutting down\n", signal_num); pkeSettings.isGameRunning = false; } PKEWindowProperties windowProps{}; int main() { signal(SIGTERM, signal_handler); fprintf(stdout, "PKE ENTERING\n"); Game_Main(&windowProps); fprintf(stdout, "PKE EXITING\n"); return 0; }