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AgeCommit message (Expand)Author
2023-09-06expose entities themselvesJonathan Bradley
2023-09-06DynArray [] operator assert on values > 0xF000000000000000Jonathan Bradley
2023-09-06first pass removing entitiesJonathan Bradley
2023-09-06type-safe handle max value cleanupJonathan Bradley
2023-09-06instancing checkpointJonathan Bradley
2023-09-06bucket cleanupJonathan Bradley
2023-09-06add first graphics binding componentJonathan Bradley
2023-09-06DynArray<>[] now returns a reference instead of a copyJonathan Bradley
2023-09-06add bucket container structJonathan Bradley
2023-09-06imgui console don't steal focus if anything is hoveredJonathan Bradley
2023-09-06cleanup naming conventions and header defsJonathan Bradley
2023-09-06expose vkPhysicalDevicePropertiesJonathan Bradley
2023-09-06add stb_imageJonathan Bradley
2023-09-06first pass add ImGui consoleJonathan Bradley
2023-09-06first pass add eventsJonathan Bradley
2023-09-06add DynArray<T>::Remove(index)Jonathan Bradley
2023-09-06DynArray gracefully handle attempting to reserve size of 0Jonathan Bradley
2023-09-06first pass add ecsJonathan Bradley
2023-09-06DynArray add Count(), Has(), and reserveCount ctorJonathan Bradley
2023-09-06rename variables to be more explicitJonathan Bradley
2023-09-06move boilerplate bucket code to memory fileJonathan Bradley
2023-08-28add glmJonathan Bradley
2023-08-28ImGui DockSpaceOverViewportJonathan Bradley
2023-08-28ImGui enable docking and enable callbacks (input)Jonathan Bradley
2023-08-28print selected physical device nameJonathan Bradley
2023-08-25impelemented imgui sans input handlingJonathan Bradley
2023-08-25cleanupJonathan Bradley
2023-08-25don't update extent until we're readyJonathan Bradley
2023-08-25Recreate swapchain and use MAX_FRAMES_IN_FLIGHTJonathan Bradley
2023-08-24vkUpdateDescriptorSets checkpointJonathan Bradley
2023-08-24add commandBuffer, semaphores, and fence - no binding yetJonathan Bradley
2023-08-23create command poolJonathan Bradley
2023-08-23create swapchain framebuffersJonathan Bradley
2023-08-22create graphics pipelineJonathan Bradley
2023-08-22catch thrown stringsJonathan Bradley
2023-08-22AssetManager handles files gracefullyJonathan Bradley
2023-08-22handle SIGTERMJonathan Bradley
2023-08-22don't track vim swap files ya dingusJonathan Bradley
2023-08-22first pass add present render passJonathan Bradley
2023-08-18add Push and Pop to DynArray<T>Jonathan Bradley
2023-08-12added game loop with render syncJonathan Bradley
2023-08-12add render + pre + postJonathan Bradley
2023-08-12added pkeSettingsJonathan Bradley
2023-08-12upload shaderJonathan Bradley
2023-08-12CAFE_BABE macroJonathan Bradley
2023-08-12replace some std::vector instancesJonathan Bradley
2023-08-12Add DynamicArrayJonathan Bradley
2023-08-12PkeNew<T> takes a count, not sizeJonathan Bradley
2023-08-10asset manager first passJonathan Bradley
2023-08-10add macrosJonathan Bradley