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Game Engine.
Jonathan Bradley
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2023-09-06
expose entities themselves
Jonathan Bradley
2023-09-06
DynArray [] operator assert on values > 0xF000000000000000
Jonathan Bradley
2023-09-06
first pass removing entities
Jonathan Bradley
2023-09-06
type-safe handle max value cleanup
Jonathan Bradley
2023-09-06
instancing checkpoint
Jonathan Bradley
2023-09-06
bucket cleanup
Jonathan Bradley
2023-09-06
add first graphics binding component
Jonathan Bradley
2023-09-06
DynArray<>[] now returns a reference instead of a copy
Jonathan Bradley
2023-09-06
add bucket container struct
Jonathan Bradley
2023-09-06
imgui console don't steal focus if anything is hovered
Jonathan Bradley
2023-09-06
cleanup naming conventions and header defs
Jonathan Bradley
2023-09-06
expose vkPhysicalDeviceProperties
Jonathan Bradley
2023-09-06
add stb_image
Jonathan Bradley
2023-09-06
first pass add ImGui console
Jonathan Bradley
2023-09-06
first pass add events
Jonathan Bradley
2023-09-06
add DynArray<T>::Remove(index)
Jonathan Bradley
2023-09-06
DynArray gracefully handle attempting to reserve size of 0
Jonathan Bradley
2023-09-06
first pass add ecs
Jonathan Bradley
2023-09-06
DynArray add Count(), Has(), and reserveCount ctor
Jonathan Bradley
2023-09-06
rename variables to be more explicit
Jonathan Bradley
2023-09-06
move boilerplate bucket code to memory file
Jonathan Bradley
2023-08-28
add glm
Jonathan Bradley
2023-08-28
ImGui DockSpaceOverViewport
Jonathan Bradley
2023-08-28
ImGui enable docking and enable callbacks (input)
Jonathan Bradley
2023-08-28
print selected physical device name
Jonathan Bradley
2023-08-25
impelemented imgui sans input handling
Jonathan Bradley
2023-08-25
cleanup
Jonathan Bradley
2023-08-25
update imgui
Jonathan Bradley
2023-08-25
don't update extent until we're ready
Jonathan Bradley
2023-08-25
Recreate swapchain and use MAX_FRAMES_IN_FLIGHT
Jonathan Bradley
2023-08-24
vkUpdateDescriptorSets checkpoint
Jonathan Bradley
2023-08-24
add commandBuffer, semaphores, and fence - no binding yet
Jonathan Bradley
2023-08-23
create command pool
Jonathan Bradley
2023-08-23
create swapchain framebuffers
Jonathan Bradley
2023-08-22
create graphics pipeline
Jonathan Bradley
2023-08-22
catch thrown strings
Jonathan Bradley
2023-08-22
AssetManager handles files gracefully
Jonathan Bradley
2023-08-22
handle SIGTERM
Jonathan Bradley
2023-08-22
don't track vim swap files ya dingus
Jonathan Bradley
2023-08-22
first pass add present render pass
Jonathan Bradley
2023-08-18
add Push and Pop to DynArray<T>
Jonathan Bradley
2023-08-15
add shaders
Jonathan Bradley
2023-08-12
added game loop with render sync
Jonathan Bradley
2023-08-12
add render + pre + post
Jonathan Bradley
2023-08-12
added pkeSettings
Jonathan Bradley
2023-08-12
upload shader
Jonathan Bradley
2023-08-12
CAFE_BABE macro
Jonathan Bradley
2023-08-12
replace some std::vector instances
Jonathan Bradley
2023-08-12
Add DynamicArray
Jonathan Bradley
2023-08-12
PkeNew<T> takes a count, not size
Jonathan Bradley
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