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AgeCommit message (Expand)Author
2023-12-23add placeholder mutex to allocatorJonathan Bradley
2023-12-23first pass background asset loading - buggyJonathan Bradley
2023-12-23PkeThreads_Enqueue now takes a pointer to a taskJonathan Bradley
2023-12-23plugin checkpoint - multiple plugins and collision callbacksJonathan Bradley
2023-12-23don't try to destruct arraysJonathan Bradley
2023-12-23check assignable in DynArrayJonathan Bradley
2023-12-23check assignable in PkeArrayJonathan Bradley
2023-12-23soft reset arrayJonathan Bradley
2023-12-23loading scenes and projects can now be done via argsJonathan Bradley
2023-12-23checkpoint - arg-handlerJonathan Bradley
2023-12-23check correct pathJonathan Bradley
2023-12-23reset the bucket instead of creating a new oneJonathan Bradley
2023-12-23assert then malloc failsJonathan Bradley
2023-12-23checkpoint - add PkeLevel - editor removes on scene loadJonathan Bradley
2023-12-23FindFirstIndex for DynArray and PkeArrayJonathan Bradley
2023-12-13compare valid grBinds on removalJonathan Bradley
2023-12-13clean old physics objects on instance removalJonathan Bradley
2023-12-13add PkeArrayJonathan Bradley
2023-12-13don't look up the null cameraJonathan Bradley
2023-12-13Buckets_NewHandle not growing because off by 1Jonathan Bradley
2023-12-12dead codeJonathan Bradley
2023-12-12use specific types for handle indexes consistentlyJonathan Bradley
2023-12-11replace handles with union structJonathan Bradley
2023-12-08missing includeJonathan Bradley
2023-12-08err formattingJonathan Bradley
2023-12-07project browser checkpointJonathan Bradley
2023-12-07add pkstrJonathan Bradley
2023-12-07Breaking change - add project file - EntityTypeJonathan Bradley
2023-12-06large camera refactor for saving and uiJonathan Bradley
2023-12-06player-input track if events happened this tickJonathan Bradley
2023-12-06track executable pathJonathan Bradley
2023-12-06cameras can be rigsteredJonathan Bradley
2023-12-06add str2num for uint8_tJonathan Bradley
2023-12-06expose if the contents of a bucket were movedJonathan Bradley
2023-12-05editor cleanupJonathan Bradley
2023-12-05add runtime first passJonathan Bradley
2023-12-05minor refactor for pluginsJonathan Bradley
2023-11-30prefer explicit callback system over eventsJonathan Bradley
2023-11-29major refactor to decouple the engine and the editorJonathan Bradley
2023-11-29major events refactor to add second event callback typeJonathan Bradley
2023-11-29DynArray<T>::Reserve should only run destructor on elements that actually existJonathan Bradley
2023-11-29add thread_poolJonathan Bradley
2023-11-29add tinyfiledialogsJonathan Bradley
2023-11-28make pke a library and the editor its own executableJonathan Bradley
2023-11-28refactor core game loop out of main.cpp and into game.cppJonathan Bradley
2023-11-28add transient bucket for temp storage that resets on tick startJonathan Bradley
2023-11-28move MemBucket declaration to a typedef headerJonathan Bradley
2023-11-28add a method to reset a memory bucketJonathan Bradley
2023-11-22expose rot as eul degrees in editorJonathan Bradley
2023-11-22extend view distance from 100 to 1000Jonathan Bradley