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AgeCommit message (Expand)Author
2023-12-27rename textureJonathan Bradley
2023-12-23add placeholder mutex to allocatorJonathan Bradley
2023-12-23first pass background asset loading - buggyJonathan Bradley
2023-12-23PkeThreads_Enqueue now takes a pointer to a taskJonathan Bradley
2023-12-23plugin checkpoint - multiple plugins and collision callbacksJonathan Bradley
2023-12-23don't try to destruct arraysJonathan Bradley
2023-12-23don't set the debug hitbox to an entity without an instanceJonathan Bradley
2023-12-23execvp expects the program itself as the first argumentJonathan Bradley
2023-12-23check assignable in DynArrayJonathan Bradley
2023-12-23check assignable in PkeArrayJonathan Bradley
2023-12-23soft reset arrayJonathan Bradley
2023-12-23loading scenes and projects can now be done via argsJonathan Bradley
2023-12-23checkpoint - arg-handlerJonathan Bradley
2023-12-23check correct pathJonathan Bradley
2023-12-23reset the bucket instead of creating a new oneJonathan Bradley
2023-12-23assert then malloc failsJonathan Bradley
2023-12-23new scene buttonJonathan Bradley
2023-12-23checkpoint - add PkeLevel - editor removes on scene loadJonathan Bradley
2023-12-23FindFirstIndex for DynArray and PkeArrayJonathan Bradley
2023-12-14editor save-as and other cleanupJonathan Bradley
2023-12-13compare valid grBinds on removalJonathan Bradley
2023-12-13clean old physics objects on instance removalJonathan Bradley
2023-12-13add PkeArrayJonathan Bradley
2023-12-13don't look up the null cameraJonathan Bradley
2023-12-13Buckets_NewHandle not growing because off by 1Jonathan Bradley
2023-12-12dead codeJonathan Bradley
2023-12-12use specific types for handle indexes consistentlyJonathan Bradley
2023-12-11replace handles with union structJonathan Bradley
2023-12-08editor use delete key for removing entitiesJonathan Bradley
2023-12-08missing includeJonathan Bradley
2023-12-08get absolute path of fileJonathan Bradley
2023-12-08err formattingJonathan Bradley
2023-12-07project browser checkpointJonathan Bradley
2023-12-07add pkstrJonathan Bradley
2023-12-07Breaking change - add project file - EntityTypeJonathan Bradley
2023-12-06large camera refactor for saving and uiJonathan Bradley
2023-12-06player-input track if events happened this tickJonathan Bradley
2023-12-06default path for finding project filesJonathan Bradley
2023-12-06track executable pathJonathan Bradley
2023-12-06cameras can be rigsteredJonathan Bradley
2023-12-06add str2num for uint8_tJonathan Bradley
2023-12-06expose if the contents of a bucket were movedJonathan Bradley
2023-12-06use NullCamera for fallbackJonathan Bradley
2023-12-06handle compiler warning about std::moveJonathan Bradley
2023-12-05editor cleanupJonathan Bradley
2023-12-05add runtime first passJonathan Bradley
2023-12-05whitespaceJonathan Bradley
2023-12-05minor refactor for pluginsJonathan Bradley
2023-11-30prefer explicit callback system over eventsJonathan Bradley
2023-11-29major refactor to decouple the engine and the editorJonathan Bradley