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Game Engine.
Jonathan Bradley
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window.cpp
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Author
2023-09-06
cleanup naming conventions and header defs
Jonathan Bradley
2023-09-06
expose vkPhysicalDeviceProperties
Jonathan Bradley
2023-09-06
first pass add ImGui console
Jonathan Bradley
2023-08-28
ImGui DockSpaceOverViewport
Jonathan Bradley
2023-08-28
ImGui enable docking and enable callbacks (input)
Jonathan Bradley
2023-08-28
print selected physical device name
Jonathan Bradley
2023-08-25
impelemented imgui sans input handling
Jonathan Bradley
2023-08-25
cleanup
Jonathan Bradley
2023-08-25
don't update extent until we're ready
Jonathan Bradley
2023-08-25
Recreate swapchain and use MAX_FRAMES_IN_FLIGHT
Jonathan Bradley
2023-08-24
vkUpdateDescriptorSets checkpoint
Jonathan Bradley
2023-08-24
add commandBuffer, semaphores, and fence - no binding yet
Jonathan Bradley
2023-08-23
create command pool
Jonathan Bradley
2023-08-23
create swapchain framebuffers
Jonathan Bradley
2023-08-22
create graphics pipeline
Jonathan Bradley
2023-08-22
first pass add present render pass
Jonathan Bradley
2023-08-12
add render + pre + post
Jonathan Bradley
2023-08-12
upload shader
Jonathan Bradley
2023-08-12
CAFE_BABE macro
Jonathan Bradley
2023-08-12
replace some std::vector instances
Jonathan Bradley
2023-08-12
PkeNew<T> takes a count, not size
Jonathan Bradley
2023-08-08
memory cleanup and require size for deleting the pointer
Jonathan Bradley
2023-08-08
first pass memory buckets
Jonathan Bradley
2023-08-07
framebuffer resize callback
Jonathan Bradley
2023-08-05
create swapchain
Jonathan Bradley
2023-08-05
create logical device
Jonathan Bradley
2023-07-10
create surface and pick physical device
Jonathan Bradley
2023-07-10
vulkan debug report callback
Jonathan Bradley
2023-07-01
add window
Jonathan Bradley