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Game Engine.
Jonathan Bradley
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window.cpp
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Author
2023-12-23
plugin checkpoint - multiple plugins and collision callbacks
Jonathan Bradley
2023-12-05
minor refactor for plugins
Jonathan Bradley
2023-11-30
prefer explicit callback system over events
Jonathan Bradley
2023-11-29
major events refactor to add second event callback type
Jonathan Bradley
2023-11-28
refactor core game loop out of main.cpp and into game.cpp
Jonathan Bradley
2023-11-22
extend view distance from 100 to 1000
Jonathan Bradley
2023-11-22
refactor vulkan allocation functions to better align with spec
Jonathan Bradley
2023-11-21
checkpoint - memory overhual including tests
Jonathan Bradley
2023-11-17
vulkan allocator
Jonathan Bradley
2023-11-15
display debug box for hovered entity
Jonathan Bradley
2023-11-15
use convex polyhedron for debug wireframe - buggy but functional
Jonathan Bradley
2023-11-15
major input refactor and add debug camera
Jonathan Bradley
2023-11-07
wide lines for wireframe
Jonathan Bradley
2023-11-07
expose window VkExtent2D Extent
Jonathan Bradley
2023-10-17
red assert
Jonathan Bradley
2023-10-17
large refactor for tick rate and handling vkPresentMode
Jonathan Bradley
2023-10-16
checkpoint - get current monitor's refresh rate
Jonathan Bradley
2023-10-16
keep track of UBO buffer offsets so we can update the UBO accurately
Jonathan Bradley
2023-10-16
printf newlines and assert vulkan success
Jonathan Bradley
2023-10-10
shuffle includes
Jonathan Bradley
2023-10-10
Add imgui debug menu with option to toggle debug wireframes
Jonathan Bradley
2023-10-10
create and destroy debug pipeline resources
Jonathan Bradley
2023-10-09
moved texture pipelines handling to window.cpp - messy
Jonathan Bradley
2023-10-09
move GameSettings
Jonathan Bradley
2023-10-09
more memory works
Jonathan Bradley
2023-10-06
Memory management - ctors and dtors
Jonathan Bradley
2023-10-06
define VkPipelineDepthStencilStateCreateInfo for the present graphics pipeline
Jonathan Bradley
2023-10-04
make sure pNext is nullptr for VkCommandBufferBeginInfo
Jonathan Bradley
2023-10-02
instancing now works as intended
Jonathan Bradley
2023-09-29
use image index for descriptorsets
Jonathan Bradley
2023-09-29
use the UBO buffer that was just updated, instead of a stale one
Jonathan Bradley
2023-09-27
align render-time binding indexes with pipeline layout
Jonathan Bradley
2023-09-27
checkpoint - EntityType descriptor pool and descriptor sets
Jonathan Bradley
2023-09-26
expose UniformBuffers
Jonathan Bradley
2023-09-26
update instance buffer & handle camera on window resize
Jonathan Bradley
2023-09-20
present fragment shader references sampler
Jonathan Bradley
2023-09-20
sandwich render pass
Jonathan Bradley
2023-09-19
filling out render pass - color resolve and depth
Jonathan Bradley
2023-09-19
rename vkRenderPass to presentRenderPass
Jonathan Bradley
2023-09-19
add render target vulkan items - first pass
Jonathan Bradley
2023-09-19
present descriptor sets pass validation
Jonathan Bradley
2023-09-18
expose vkRenderPass
Jonathan Bradley
2023-09-18
uniform buffer first pass, created but not used
Jonathan Bradley
2023-09-15
cleanup vulkan object setup
Jonathan Bradley
2023-09-14
Load model textures checkpoint.
Jonathan Bradley
2023-09-14
expose TransferBuffer helpers
Jonathan Bradley
2023-09-14
transferCommandPool needs reset command buffer bit
Jonathan Bradley
2023-09-14
rename and expose graphics-specific vulkan items
Jonathan Bradley
2023-09-12
load gltf files - no shaders yet
Jonathan Bradley
2023-09-12
temp MAX_FRAMES_IN_FLIGHT tweak 2->3
Jonathan Bradley
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