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Game Engine.
Jonathan Bradley
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window.cpp
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Author
2025-01-28
pke: remove MAX_FRAMES_IN_FLIGHT
Jonathan Bradley
2025-01-28
pke: cleanup + vulkan validation errors
Jonathan Bradley
2025-01-23
pke: first-pass 2d overlay render pass scaffolding
Jonathan Bradley
2025-01-16
pke: CompGrBinds sub-structs
Jonathan Bradley
2025-01-16
chkpt: 2d overlay incomplete scaffolding
Jonathan Bradley
2025-01-16
chore: union use named struct
Jonathan Bradley
2025-01-14
chore: fix compiler warnings + extra includes
Jonathan Bradley
2025-01-14
pke: camera can track a given target
Jonathan Bradley
2025-01-09
flatten file structure + rename
Jonathan Bradley
2025-01-08
first-pass replace cmake with make
Jonathan Bradley
2024-11-14
add pk.h and major pkmem refactor
Jonathan Bradley
2024-01-18
camera checkpoint - large refactor for attempting to let physics own camera p...
Jonathan Bradley
2024-01-17
rename camera orientation to view
Jonathan Bradley
2024-01-15
major refactor so cameras are entities and have a rigid body instance
Jonathan Bradley
2024-01-04
don't try to draw GrBinds that have been removed
Jonathan Bradley
2023-12-28
EntityType falls back to a default texture if not provided
Jonathan Bradley
2023-12-27
assets are global and stored in the project file
Jonathan Bradley
2023-12-23
first pass background asset loading - buggy
Jonathan Bradley
2023-12-23
plugin checkpoint - multiple plugins and collision callbacks
Jonathan Bradley
2023-12-05
minor refactor for plugins
Jonathan Bradley
2023-11-30
prefer explicit callback system over events
Jonathan Bradley
2023-11-29
major events refactor to add second event callback type
Jonathan Bradley
2023-11-28
refactor core game loop out of main.cpp and into game.cpp
Jonathan Bradley
2023-11-22
extend view distance from 100 to 1000
Jonathan Bradley
2023-11-22
refactor vulkan allocation functions to better align with spec
Jonathan Bradley
2023-11-21
checkpoint - memory overhual including tests
Jonathan Bradley
2023-11-17
vulkan allocator
Jonathan Bradley
2023-11-15
display debug box for hovered entity
Jonathan Bradley
2023-11-15
use convex polyhedron for debug wireframe - buggy but functional
Jonathan Bradley
2023-11-15
major input refactor and add debug camera
Jonathan Bradley
2023-11-07
wide lines for wireframe
Jonathan Bradley
2023-11-07
expose window VkExtent2D Extent
Jonathan Bradley
2023-10-17
red assert
Jonathan Bradley
2023-10-17
large refactor for tick rate and handling vkPresentMode
Jonathan Bradley
2023-10-16
checkpoint - get current monitor's refresh rate
Jonathan Bradley
2023-10-16
keep track of UBO buffer offsets so we can update the UBO accurately
Jonathan Bradley
2023-10-16
printf newlines and assert vulkan success
Jonathan Bradley
2023-10-10
shuffle includes
Jonathan Bradley
2023-10-10
Add imgui debug menu with option to toggle debug wireframes
Jonathan Bradley
2023-10-10
create and destroy debug pipeline resources
Jonathan Bradley
2023-10-09
moved texture pipelines handling to window.cpp - messy
Jonathan Bradley
2023-10-09
move GameSettings
Jonathan Bradley
2023-10-09
more memory works
Jonathan Bradley
2023-10-06
Memory management - ctors and dtors
Jonathan Bradley
2023-10-06
define VkPipelineDepthStencilStateCreateInfo for the present graphics pipeline
Jonathan Bradley
2023-10-04
make sure pNext is nullptr for VkCommandBufferBeginInfo
Jonathan Bradley
2023-10-02
instancing now works as intended
Jonathan Bradley
2023-09-29
use image index for descriptorsets
Jonathan Bradley
2023-09-29
use the UBO buffer that was just updated, instead of a stale one
Jonathan Bradley
2023-09-27
align render-time binding indexes with pipeline layout
Jonathan Bradley
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