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Game Engine.
Jonathan Bradley
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project.cpp
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2025-03-21
pke: cleanup std stream usage
Jonathan Bradley
2025-03-21
pke: rename Parse to Deserialize
Jonathan Bradley
2025-01-31
pke: first-pass font serialization
Jonathan Bradley
2025-01-14
chore: fix compiler warnings + extra includes
Jonathan Bradley
2025-01-09
flatten file structure + rename
Jonathan Bradley
2024-11-14
add pk.h and major pkmem refactor
Jonathan Bradley
2024-01-18
camera checkpoint - large refactor for attempting to let physics own camera p...
Jonathan Bradley
2024-01-10
checkpoint - handle breaking ECS changes - compiles
Jonathan Bradley
2024-01-05
entity types save and load appropriately again
Jonathan Bradley
2024-01-05
engine assets are handled by the engine
Jonathan Bradley
2024-01-03
checkpoint - EntityTypeDetails array
Jonathan Bradley
2024-01-01
serialize asset type as integer over char
Jonathan Bradley
2023-12-28
add asset type for filtering
Jonathan Bradley
2023-12-27
assets are global and stored in the project file
Jonathan Bradley
2023-12-23
plugin checkpoint - multiple plugins and collision callbacks
Jonathan Bradley
2023-12-23
loading scenes and projects can now be done via args
Jonathan Bradley
2023-12-11
replace handles with union struct
Jonathan Bradley
2023-12-07
project browser checkpoint
Jonathan Bradley
2023-12-07
Breaking change - add project file - EntityType
Jonathan Bradley