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path: root/src/project.cpp
AgeCommit message (Expand)Author
2025-12-04pke: increment iterator on font serialization skipJonathan Bradley
2025-11-12pke: FontType pk_bkt_arrJonathan Bradley
2025-09-16pke: major object lifetime overhaul.Jonathan Bradley
2025-09-09pke: first-pass promote pke_level over pke_sceneJonathan Bradley
2025-08-28pke: use new pk_iter_t from pk.hJonathan Bradley
2025-08-21pke: embed shaders in executableJonathan Bradley
2025-08-19pke: ui box type button imageJonathan Bradley
2025-08-06pke: first-pass add asset detailsJonathan Bradley
2025-07-17pke: handle pk.h breaking changesJonathan Bradley
2025-05-30pke: entities: BucketContainer>pk_bkt_arr_tJonathan Bradley
2025-05-30pke: asset: BucketContainer>pk_bkt_arr_t & cleanupJonathan Bradley
2025-05-29pke: ecs: BucketContainer > pk_bkt_arr_t & cleanupJonathan Bradley
2025-05-21pke: project serialization skip built-in assetsJonathan Bradley
2025-05-21pke: project first-pass DynArray to pk_arr_tJonathan Bradley
2025-04-02pke: checkpoint: major serialization refactorJonathan Bradley
2025-03-31pke: parse uuid from scene and project filesJonathan Bradley
2025-03-27pke: generate uuid and save to project+scene filesJonathan Bradley
2025-03-21pke: cleanup std stream usageJonathan Bradley
2025-03-21pke: rename Parse to DeserializeJonathan Bradley
2025-01-31pke: first-pass font serializationJonathan Bradley
2025-01-14chore: fix compiler warnings + extra includesJonathan Bradley
2025-01-09flatten file structure + renameJonathan Bradley
2024-11-14add pk.h and major pkmem refactorJonathan Bradley
2024-01-18camera checkpoint - large refactor for attempting to let physics own camera p...Jonathan Bradley
2024-01-10checkpoint - handle breaking ECS changes - compilesJonathan Bradley
2024-01-05entity types save and load appropriately againJonathan Bradley
2024-01-05engine assets are handled by the engineJonathan Bradley
2024-01-03checkpoint - EntityTypeDetails arrayJonathan Bradley
2024-01-01serialize asset type as integer over charJonathan Bradley
2023-12-28add asset type for filteringJonathan Bradley
2023-12-27assets are global and stored in the project fileJonathan Bradley
2023-12-23plugin checkpoint - multiple plugins and collision callbacksJonathan Bradley
2023-12-23loading scenes and projects can now be done via argsJonathan Bradley
2023-12-11replace handles with union structJonathan Bradley
2023-12-07project browser checkpointJonathan Bradley
2023-12-07Breaking change - add project file - EntityTypeJonathan Bradley