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Game Engine.
Jonathan Bradley
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project.cpp
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Author
2025-12-04
pke: increment iterator on font serialization skip
Jonathan Bradley
2025-11-12
pke: FontType pk_bkt_arr
Jonathan Bradley
2025-09-16
pke: major object lifetime overhaul.
Jonathan Bradley
2025-09-09
pke: first-pass promote pke_level over pke_scene
Jonathan Bradley
2025-08-28
pke: use new pk_iter_t from pk.h
Jonathan Bradley
2025-08-21
pke: embed shaders in executable
Jonathan Bradley
2025-08-19
pke: ui box type button image
Jonathan Bradley
2025-08-06
pke: first-pass add asset details
Jonathan Bradley
2025-07-17
pke: handle pk.h breaking changes
Jonathan Bradley
2025-05-30
pke: entities: BucketContainer>pk_bkt_arr_t
Jonathan Bradley
2025-05-30
pke: asset: BucketContainer>pk_bkt_arr_t & cleanup
Jonathan Bradley
2025-05-29
pke: ecs: BucketContainer > pk_bkt_arr_t & cleanup
Jonathan Bradley
2025-05-21
pke: project serialization skip built-in assets
Jonathan Bradley
2025-05-21
pke: project first-pass DynArray to pk_arr_t
Jonathan Bradley
2025-04-02
pke: checkpoint: major serialization refactor
Jonathan Bradley
2025-03-31
pke: parse uuid from scene and project files
Jonathan Bradley
2025-03-27
pke: generate uuid and save to project+scene files
Jonathan Bradley
2025-03-21
pke: cleanup std stream usage
Jonathan Bradley
2025-03-21
pke: rename Parse to Deserialize
Jonathan Bradley
2025-01-31
pke: first-pass font serialization
Jonathan Bradley
2025-01-14
chore: fix compiler warnings + extra includes
Jonathan Bradley
2025-01-09
flatten file structure + rename
Jonathan Bradley
2024-11-14
add pk.h and major pkmem refactor
Jonathan Bradley
2024-01-18
camera checkpoint - large refactor for attempting to let physics own camera p...
Jonathan Bradley
2024-01-10
checkpoint - handle breaking ECS changes - compiles
Jonathan Bradley
2024-01-05
entity types save and load appropriately again
Jonathan Bradley
2024-01-05
engine assets are handled by the engine
Jonathan Bradley
2024-01-03
checkpoint - EntityTypeDetails array
Jonathan Bradley
2024-01-01
serialize asset type as integer over char
Jonathan Bradley
2023-12-28
add asset type for filtering
Jonathan Bradley
2023-12-27
assets are global and stored in the project file
Jonathan Bradley
2023-12-23
plugin checkpoint - multiple plugins and collision callbacks
Jonathan Bradley
2023-12-23
loading scenes and projects can now be done via args
Jonathan Bradley
2023-12-11
replace handles with union struct
Jonathan Bradley
2023-12-07
project browser checkpoint
Jonathan Bradley
2023-12-07
Breaking change - add project file - EntityType
Jonathan Bradley