| Age | Commit message (Expand) | Author |
|---|---|---|
| 2024-01-18 | camera checkpoint - large refactor for attempting to let physics own camera p... | Jonathan Bradley |
| 2024-01-10 | checkpoint - handle breaking ECS changes - compiles | Jonathan Bradley |
| 2024-01-05 | entity types save and load appropriately again | Jonathan Bradley |
| 2024-01-05 | engine assets are handled by the engine | Jonathan Bradley |
| 2024-01-03 | checkpoint - EntityTypeDetails array | Jonathan Bradley |
| 2024-01-01 | serialize asset type as integer over char | Jonathan Bradley |
| 2023-12-28 | add asset type for filtering | Jonathan Bradley |
| 2023-12-27 | assets are global and stored in the project file | Jonathan Bradley |
| 2023-12-23 | plugin checkpoint - multiple plugins and collision callbacks | Jonathan Bradley |
| 2023-12-23 | loading scenes and projects can now be done via args | Jonathan Bradley |
| 2023-12-11 | replace handles with union struct | Jonathan Bradley |
| 2023-12-07 | project browser checkpoint | Jonathan Bradley |
| 2023-12-07 | Breaking change - add project file - EntityType | Jonathan Bradley |
