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Game Engine.
Jonathan Bradley
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main.cpp
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Author
2023-10-20
Remove expired unhandled events
Jonathan Bradley
2023-10-20
tweak shouldRender logic so that waiting for vsync makes more sense
Jonathan Bradley
2023-10-17
large refactor for tick rate and handling vkPresentMode
Jonathan Bradley
2023-10-16
checkpoint - get current monitor's refresh rate
Jonathan Bradley
2023-10-11
checkpoint for handling player input
Jonathan Bradley
2023-10-09
move GameSettings
Jonathan Bradley
2023-10-09
Final memory management item for now - everything cleaned up before exit
Jonathan Bradley
2023-10-09
bucket teardown
Jonathan Bradley
2023-10-06
Memory management - ctors and dtors
Jonathan Bradley
2023-10-06
Asset Manager debug print
Jonathan Bradley
2023-10-06
debug print memory buckets on shutdown
Jonathan Bradley
2023-09-08
init and teardown EntityType
Jonathan Bradley
2023-09-06
cleanup naming conventions and header defs
Jonathan Bradley
2023-09-06
first pass add ImGui console
Jonathan Bradley
2023-09-06
first pass add ecs
Jonathan Bradley
2023-08-25
impelemented imgui sans input handling
Jonathan Bradley
2023-08-24
add commandBuffer, semaphores, and fence - no binding yet
Jonathan Bradley
2023-08-22
catch thrown strings
Jonathan Bradley
2023-08-22
handle SIGTERM
Jonathan Bradley
2023-08-12
added game loop with render sync
Jonathan Bradley
2023-08-10
asset manager first pass
Jonathan Bradley
2023-07-01
add window
Jonathan Bradley
2023-06-28
add CMakeLists.txt with vulkan, glfw3, and imgui
Jonathan Bradley