index
:
pke.git
master
Game Engine.
Jonathan Bradley
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
2023-10-20
Remove expired unhandled events
Jonathan Bradley
2023-10-20
DynArray::Remove() now takes an optional count parameter
Jonathan Bradley
2023-10-20
passthrough glfw events to previous callback if exists
Jonathan Bradley
2023-10-20
tweak shouldRender logic so that waiting for vsync makes more sense
Jonathan Bradley
2023-10-17
red assert
Jonathan Bradley
2023-10-17
large refactor for tick rate and handling vkPresentMode
Jonathan Bradley
2023-10-16
add fps to ImGui - placeholder location
Jonathan Bradley
2023-10-16
checkpoint - get current monitor's refresh rate
Jonathan Bradley
2023-10-16
keep track of UBO buffer offsets so we can update the UBO accurately
Jonathan Bradley
2023-10-16
printf newlines and assert vulkan success
Jonathan Bradley
2023-10-13
reuse freed space in buckets
Jonathan Bradley
2023-10-13
ambiguous constructor
Jonathan Bradley
2023-10-13
remove unused var warning and check if constructable
Jonathan Bradley
2023-10-13
DynArray can specify MemBucket in constructor
Jonathan Bradley
2023-10-11
checkpoint for handling player input
Jonathan Bradley
2023-10-11
DynArray empty push returns reference to new object
Jonathan Bradley
2023-10-10
shuffle includes
Jonathan Bradley
2023-10-10
Add imgui debug menu with option to toggle debug wireframes
Jonathan Bradley
2023-10-10
create and destroy debug pipeline resources
Jonathan Bradley
2023-10-09
moved texture pipelines handling to window.cpp - messy
Jonathan Bradley
2023-10-09
move GameSettings
Jonathan Bradley
2023-10-09
Final memory management item for now - everything cleaned up before exit
Jonathan Bradley
2023-10-09
DynArray placement new push
Jonathan Bradley
2023-10-09
bucket teardown
Jonathan Bradley
2023-10-09
print all assets that weren't handled as LIFO
Jonathan Bradley
2023-10-09
more memory works
Jonathan Bradley
2023-10-06
Memory management - ctors and dtors
Jonathan Bradley
2023-10-06
Asset Manager debug print
Jonathan Bradley
2023-10-06
debug print memory buckets on shutdown
Jonathan Bradley
2023-10-06
define VkPipelineDepthStencilStateCreateInfo for the present graphics pipeline
Jonathan Bradley
2023-10-04
saving and loading file with instances works as expected
Jonathan Bradley
2023-10-04
make sure pNext is nullptr for VkCommandBufferBeginInfo
Jonathan Bradley
2023-10-04
checkpoint - first pass add instances to save file
Jonathan Bradley
2023-10-04
get instance buckets from ECS
Jonathan Bradley
2023-10-04
parse floats and lists of floats
Jonathan Bradley
2023-10-02
instancing now works as intended
Jonathan Bradley
2023-10-02
only free if we actually reserved
Jonathan Bradley
2023-10-02
include glm extensions
Jonathan Bradley
2023-09-29
pass label to GLM helper
Jonathan Bradley
2023-09-29
use image index for descriptorsets
Jonathan Bradley
2023-09-29
use the UBO buffer that was just updated, instead of a stale one
Jonathan Bradley
2023-09-29
reminder comment
Jonathan Bradley
2023-09-29
UBO imgui window
Jonathan Bradley
2023-09-28
image buffer should get the image bytes, not the model bytes
Jonathan Bradley
2023-09-28
refactor entity gltf loading to be more explicit
Jonathan Bradley
2023-09-28
ImGui CompInstance.index readonly
Jonathan Bradley
2023-09-28
more than the first entity is now selectable and properly get CompInstance fr...
Jonathan Bradley
2023-09-27
align render-time binding indexes with pipeline layout
Jonathan Bradley
2023-09-27
checkpoint - EntityType descriptor pool and descriptor sets
Jonathan Bradley
2023-09-26
expose UniformBuffers
Jonathan Bradley
[next]