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Game Engine.
Jonathan Bradley
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game.cpp
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2023-11-15
display physics element pointers in editor
Jonathan Bradley
2023-11-15
rebuild instance buffers as they become oversized
Jonathan Bradley
2023-11-15
default and instance-specific mass
Jonathan Bradley
2023-11-15
use model for collision + refactor physics init and rigidbody creation
Jonathan Bradley
2023-11-15
don't convert bullet to glm unless needed
Jonathan Bradley
2023-11-15
checkpoint - remove InstPos from CompInstance
Jonathan Bradley
2023-11-15
checkpoint - physics is working but messy
Jonathan Bradley
2023-11-15
major input refactor and add debug camera
Jonathan Bradley
2023-11-03
rebuild instance buffers as they become oversized
Jonathan Bradley
2023-10-20
Remove expired unhandled events
Jonathan Bradley
2023-10-17
large refactor for tick rate and handling vkPresentMode
Jonathan Bradley
2023-10-16
add fps to ImGui - placeholder location
Jonathan Bradley
2023-10-16
printf newlines and assert vulkan success
Jonathan Bradley
2023-10-11
checkpoint for handling player input
Jonathan Bradley
2023-10-10
shuffle includes
Jonathan Bradley
2023-10-10
Add imgui debug menu with option to toggle debug wireframes
Jonathan Bradley
2023-10-09
move GameSettings
Jonathan Bradley
2023-10-09
Final memory management item for now - everything cleaned up before exit
Jonathan Bradley
2023-10-06
Memory management - ctors and dtors
Jonathan Bradley
2023-10-04
saving and loading file with instances works as expected
Jonathan Bradley
2023-10-04
checkpoint - first pass add instances to save file
Jonathan Bradley
2023-10-02
instancing now works as intended
Jonathan Bradley
2023-09-29
pass label to GLM helper
Jonathan Bradley
2023-09-29
UBO imgui window
Jonathan Bradley
2023-09-28
ImGui CompInstance.index readonly
Jonathan Bradley
2023-09-28
more than the first entity is now selectable and properly get CompInstance fr...
Jonathan Bradley
2023-09-27
align render-time binding indexes with pipeline layout
Jonathan Bradley
2023-09-27
checkpoint - EntityType descriptor pool and descriptor sets
Jonathan Bradley
2023-09-26
off by one for ECS counts
Jonathan Bradley
2023-09-26
update instance buffer & handle camera on window resize
Jonathan Bradley
2023-09-26
create instance button
Jonathan Bradley
2023-09-26
expose CompGrBinds and CompInstance details for selected entity
Jonathan Bradley
2023-09-26
entities can be selected - currently unused
Jonathan Bradley
2023-09-25
entitites table better hex formatting
Jonathan Bradley
2023-09-25
create entity type via imgui popup - poor error handling
Jonathan Bradley
2023-09-25
read and load custom file type
Jonathan Bradley
2023-09-25
entities - expose method to find EntityType by typeCode
Jonathan Bradley
2023-09-25
save current scene state
Jonathan Bradley
2023-09-08
cast handles to base type and print as hex
Jonathan Bradley
2023-09-06
refactor imgui editor stuff
Jonathan Bradley
2023-09-06
imgui console don't steal focus if anything is hovered
Jonathan Bradley
2023-09-06
cleanup naming conventions and header defs
Jonathan Bradley
2023-09-06
first pass add ImGui console
Jonathan Bradley
2023-09-06
first pass add ecs
Jonathan Bradley
2023-08-12
added pkeSettings
Jonathan Bradley
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