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path: root/src/game.cpp
AgeCommit message (Expand)Author
2023-11-15display physics element pointers in editorJonathan Bradley
2023-11-15rebuild instance buffers as they become oversizedJonathan Bradley
2023-11-15default and instance-specific massJonathan Bradley
2023-11-15use model for collision + refactor physics init and rigidbody creationJonathan Bradley
2023-11-15don't convert bullet to glm unless neededJonathan Bradley
2023-11-15checkpoint - remove InstPos from CompInstanceJonathan Bradley
2023-11-15checkpoint - physics is working but messyJonathan Bradley
2023-11-15major input refactor and add debug cameraJonathan Bradley
2023-11-03rebuild instance buffers as they become oversizedJonathan Bradley
2023-10-20Remove expired unhandled eventsJonathan Bradley
2023-10-17large refactor for tick rate and handling vkPresentModeJonathan Bradley
2023-10-16add fps to ImGui - placeholder locationJonathan Bradley
2023-10-16printf newlines and assert vulkan successJonathan Bradley
2023-10-11checkpoint for handling player inputJonathan Bradley
2023-10-10shuffle includesJonathan Bradley
2023-10-10Add imgui debug menu with option to toggle debug wireframesJonathan Bradley
2023-10-09move GameSettingsJonathan Bradley
2023-10-09Final memory management item for now - everything cleaned up before exitJonathan Bradley
2023-10-06Memory management - ctors and dtorsJonathan Bradley
2023-10-04saving and loading file with instances works as expectedJonathan Bradley
2023-10-04checkpoint - first pass add instances to save fileJonathan Bradley
2023-10-02instancing now works as intendedJonathan Bradley
2023-09-29pass label to GLM helperJonathan Bradley
2023-09-29UBO imgui windowJonathan Bradley
2023-09-28ImGui CompInstance.index readonlyJonathan Bradley
2023-09-28more than the first entity is now selectable and properly get CompInstance fr...Jonathan Bradley
2023-09-27align render-time binding indexes with pipeline layoutJonathan Bradley
2023-09-27checkpoint - EntityType descriptor pool and descriptor setsJonathan Bradley
2023-09-26off by one for ECS countsJonathan Bradley
2023-09-26update instance buffer & handle camera on window resizeJonathan Bradley
2023-09-26create instance buttonJonathan Bradley
2023-09-26expose CompGrBinds and CompInstance details for selected entityJonathan Bradley
2023-09-26entities can be selected - currently unusedJonathan Bradley
2023-09-25entitites table better hex formattingJonathan Bradley
2023-09-25create entity type via imgui popup - poor error handlingJonathan Bradley
2023-09-25read and load custom file typeJonathan Bradley
2023-09-25entities - expose method to find EntityType by typeCodeJonathan Bradley
2023-09-25save current scene stateJonathan Bradley
2023-09-08cast handles to base type and print as hexJonathan Bradley
2023-09-06refactor imgui editor stuffJonathan Bradley
2023-09-06imgui console don't steal focus if anything is hoveredJonathan Bradley
2023-09-06cleanup naming conventions and header defsJonathan Bradley
2023-09-06first pass add ImGui consoleJonathan Bradley
2023-09-06first pass add ecsJonathan Bradley
2023-08-12added pkeSettingsJonathan Bradley