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Game Engine.
Jonathan Bradley
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game.cpp
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Author
2024-01-10
checkpoint - handle breaking ECS changes - compiles
Jonathan Bradley
2024-01-10
checkpoint - major ECS interface refactor
Jonathan Bradley
2024-01-05
printf newline
Jonathan Bradley
2024-01-04
refactor to allow unloading a single EntityType
Jonathan Bradley
2024-01-03
checkpoint - EntityTypeDetails array
Jonathan Bradley
2023-12-27
load project before vulkan init
Jonathan Bradley
2023-12-23
plugin checkpoint - multiple plugins and collision callbacks
Jonathan Bradley
2023-12-23
loading scenes and projects can now be done via args
Jonathan Bradley
2023-12-23
checkpoint - arg-handler
Jonathan Bradley
2023-12-23
checkpoint - add PkeLevel - editor removes on scene load
Jonathan Bradley
2023-12-11
replace handles with union struct
Jonathan Bradley
2023-12-08
missing include
Jonathan Bradley
2023-12-08
err formatting
Jonathan Bradley
2023-12-07
Breaking change - add project file - EntityType
Jonathan Bradley
2023-12-06
large camera refactor for saving and ui
Jonathan Bradley
2023-12-06
track executable path
Jonathan Bradley
2023-12-05
editor cleanup
Jonathan Bradley
2023-12-05
add runtime first pass
Jonathan Bradley
2023-12-05
minor refactor for plugins
Jonathan Bradley
2023-11-30
prefer explicit callback system over events
Jonathan Bradley
2023-11-29
major refactor to decouple the engine and the editor
Jonathan Bradley
2023-11-28
refactor core game loop out of main.cpp and into game.cpp
Jonathan Bradley
2023-11-28
add transient bucket for temp storage that resets on tick start
Jonathan Bradley
2023-11-22
expose rot as eul degrees in editor
Jonathan Bradley
2023-11-16
deleting instances works as expected
Jonathan Bradley
2023-11-15
cleanup
Jonathan Bradley
2023-11-15
ECS_Tick got removed after rebase and realign gravity
Jonathan Bradley
2023-11-15
left and right click to select and clear entities
Jonathan Bradley
2023-11-15
display debug box for hovered entity
Jonathan Bradley
2023-11-15
don't fumble collision settings and mass in the editor
Jonathan Bradley
2023-11-15
cleanup
Jonathan Bradley
2023-11-15
default value for mass when serializing
Jonathan Bradley
2023-11-15
actually update the filter groups when changed in the editor
Jonathan Bradley
2023-11-15
buggy - add custom btOverlapFilterCallback
Jonathan Bradley
2023-11-15
display physics element pointers in editor
Jonathan Bradley
2023-11-15
rebuild instance buffers as they become oversized
Jonathan Bradley
2023-11-15
default and instance-specific mass
Jonathan Bradley
2023-11-15
use model for collision + refactor physics init and rigidbody creation
Jonathan Bradley
2023-11-15
don't convert bullet to glm unless needed
Jonathan Bradley
2023-11-15
checkpoint - remove InstPos from CompInstance
Jonathan Bradley
2023-11-15
checkpoint - physics is working but messy
Jonathan Bradley
2023-11-15
major input refactor and add debug camera
Jonathan Bradley
2023-11-03
rebuild instance buffers as they become oversized
Jonathan Bradley
2023-10-20
Remove expired unhandled events
Jonathan Bradley
2023-10-17
large refactor for tick rate and handling vkPresentMode
Jonathan Bradley
2023-10-16
add fps to ImGui - placeholder location
Jonathan Bradley
2023-10-16
printf newlines and assert vulkan success
Jonathan Bradley
2023-10-11
checkpoint for handling player input
Jonathan Bradley
2023-10-10
shuffle includes
Jonathan Bradley
2023-10-10
Add imgui debug menu with option to toggle debug wireframes
Jonathan Bradley
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