| Age | Commit message (Expand) | Author |
|---|---|---|
| 2023-11-15 | use convex polyhedron for debug wireframe - buggy but functional | Jonathan Bradley |
| 2023-11-15 | default and instance-specific mass | Jonathan Bradley |
| 2023-11-15 | use model for collision + refactor physics init and rigidbody creation | Jonathan Bradley |
| 2023-11-03 | rebuild instance buffers as they become oversized | Jonathan Bradley |
| 2023-10-31 | add a new method for getting an EntityType's index by EntityHandle | Jonathan Bradley |
| 2023-10-04 | checkpoint - first pass add instances to save file | Jonathan Bradley |
| 2023-09-27 | checkpoint - EntityType descriptor pool and descriptor sets | Jonathan Bradley |
| 2023-09-25 | entities - expose method to find EntityType by typeCode | Jonathan Bradley |
| 2023-09-25 | save current scene state | Jonathan Bradley |
| 2023-09-14 | Load model textures checkpoint. | Jonathan Bradley |
| 2023-09-12 | load gltf files - no shaders yet | Jonathan Bradley |
| 2023-09-08 | EntityType cleanup | Jonathan Bradley |
| 2023-09-07 | entities and memory allocation checkpoint | Jonathan Bradley |
