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Game Engine.
Jonathan Bradley
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entities.cpp
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Author
2024-01-10
checkpoint - handle breaking ECS changes - compiles
Jonathan Bradley
2024-01-10
checkpoint - major ECS interface refactor
Jonathan Bradley
2024-01-04
refactor to allow unloading a single EntityType
Jonathan Bradley
2024-01-04
prioritize EntityTypeDetail over EntityType
Jonathan Bradley
2024-01-03
checkpoint - EntityTypeDetails array
Jonathan Bradley
2024-01-02
factor out loading entity textures for reuse
Jonathan Bradley
2023-12-28
EntityType falls back to a default texture if not provided
Jonathan Bradley
2023-12-28
add asset type for filtering
Jonathan Bradley
2023-12-27
assets are global and stored in the project file
Jonathan Bradley
2023-12-23
first pass background asset loading - buggy
Jonathan Bradley
2023-11-15
confirm buffer size after calculating combined memory requirements
Jonathan Bradley
2023-11-15
physics shape initialization reordering
Jonathan Bradley
2023-11-15
use accurate size and usage flags for physics index buffer
Jonathan Bradley
2023-11-15
actually |= the memoryTypeBits
Jonathan Bradley
2023-11-15
use convex polyhedron for debug wireframe - buggy but functional
Jonathan Bradley
2023-11-15
rebuild instance buffers as they become oversized
Jonathan Bradley
2023-11-15
use model for collision + refactor physics init and rigidbody creation
Jonathan Bradley
2023-11-03
rebuild instance buffers as they become oversized
Jonathan Bradley
2023-10-31
add a new method for getting an EntityType's index by EntityHandle
Jonathan Bradley
2023-10-09
moved texture pipelines handling to window.cpp - messy
Jonathan Bradley
2023-10-09
Final memory management item for now - everything cleaned up before exit
Jonathan Bradley
2023-10-06
Memory management - ctors and dtors
Jonathan Bradley
2023-10-04
checkpoint - first pass add instances to save file
Jonathan Bradley
2023-10-02
instancing now works as intended
Jonathan Bradley
2023-09-29
reminder comment
Jonathan Bradley
2023-09-28
image buffer should get the image bytes, not the model bytes
Jonathan Bradley
2023-09-28
refactor entity gltf loading to be more explicit
Jonathan Bradley
2023-09-27
align render-time binding indexes with pipeline layout
Jonathan Bradley
2023-09-27
checkpoint - EntityType descriptor pool and descriptor sets
Jonathan Bradley
2023-09-26
update instance buffer & handle camera on window resize
Jonathan Bradley
2023-09-25
entities - expose method to find EntityType by typeCode
Jonathan Bradley
2023-09-25
save current scene state
Jonathan Bradley
2023-09-20
add plane model
Jonathan Bradley
2023-09-19
filling out render pass - color resolve and depth
Jonathan Bradley
2023-09-18
texture pipeline passes creation validation
Jonathan Bradley
2023-09-18
checkpoint - first pass create texture pipelines
Jonathan Bradley
2023-09-15
cleanup commit - use transfer buffer & release our memory
Jonathan Bradley
2023-09-15
entity buffers calculate alignment and pad to align
Jonathan Bradley
2023-09-14
Load model textures checkpoint.
Jonathan Bradley
2023-09-12
load gltf files - no shaders yet
Jonathan Bradley
2023-09-08
EntityType cleanup
Jonathan Bradley
2023-09-07
entities and memory allocation checkpoint
Jonathan Bradley