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path: root/src/ecs.cpp
AgeCommit message (Expand)Author
2023-11-15Expose method to get CompGrBinds by GrBindsHandle.Jonathan Bradley
2023-11-15default and instance-specific massJonathan Bradley
2023-11-15use model for collision + refactor physics init and rigidbody creationJonathan Bradley
2023-11-15don't convert bullet to glm unless neededJonathan Bradley
2023-11-15checkpoint - remove InstPos from CompInstanceJonathan Bradley
2023-11-15checkpoint - physics is working but messyJonathan Bradley
2023-11-15set gravity on Y axisJonathan Bradley
2023-11-15add bullet dependency first passJonathan Bradley
2023-11-03rebuild instance buffers as they become oversizedJonathan Bradley
2023-10-13DynArray can specify MemBucket in constructorJonathan Bradley
2023-10-09bucket teardownJonathan Bradley
2023-10-06Memory management - ctors and dtorsJonathan Bradley
2023-10-04get instance buckets from ECSJonathan Bradley
2023-10-02instancing now works as intendedJonathan Bradley
2023-09-28more than the first entity is now selectable and properly get CompInstance fr...Jonathan Bradley
2023-09-27align render-time binding indexes with pipeline layoutJonathan Bradley
2023-09-26off by one for ECS countsJonathan Bradley
2023-09-26update instance buffer & handle camera on window resizeJonathan Bradley
2023-09-26use placement new operator in ECS and better assertsJonathan Bradley
2023-09-26check instance count before returning a pointer to an instanceJonathan Bradley
2023-09-12load gltf files - no shaders yetJonathan Bradley
2023-09-08itemCounter needs >> 32 to return a valid countJonathan Bradley
2023-09-06expose entities themselvesJonathan Bradley
2023-09-06first pass removing entitiesJonathan Bradley
2023-09-06type-safe handle max value cleanupJonathan Bradley
2023-09-06instancing checkpointJonathan Bradley
2023-09-06bucket cleanupJonathan Bradley
2023-09-06add first graphics binding componentJonathan Bradley
2023-09-06cleanup naming conventions and header defsJonathan Bradley
2023-09-06first pass add ecsJonathan Bradley