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AgeCommit message (Expand)Author
2025-01-23pke: first-pass 2d overlay render pass scaffoldingJonathan Bradley
2025-01-16pke: add font asset typeJonathan Bradley
2025-01-16pke: CompGrBinds sub-structsJonathan Bradley
2025-01-14chore: fix compiler warnings + extra includesJonathan Bradley
2025-01-14pke: camera can track a given targetJonathan Bradley
2025-01-13pke: save full handle, editor: rotate cameraJonathan Bradley
2025-01-13editor: launch scene call renamed pke-runtimeJonathan Bradley
2025-01-09flatten file structure + renameJonathan Bradley
2025-01-09deprecate cmake + fixesJonathan Bradley
2025-01-08first-pass replace cmake with makeJonathan Bradley
2024-11-14add pk.h and major pkmem refactorJonathan Bradley
2024-06-26imgui and logging cleanupJonathan Bradley
2024-05-30first-pass update cameraJonathan Bradley
2024-01-18camera checkpoint - large refactor for attempting to let physics own camera p...Jonathan Bradley
2024-01-17rename camera orientation to viewJonathan Bradley
2024-01-16checkpoint - fix camera saving and allow camera attachment but not savedJonathan Bradley
2024-01-16pass current level when creating generic ents to set level as parent entJonathan Bradley
2024-01-15major refactor so cameras are entities and have a rigid body instanceJonathan Bradley
2024-01-12editor list EntityTypesJonathan Bradley
2024-01-11checkpoint - mostly working condition after changesJonathan Bradley
2024-01-10checkpoint - handle breaking ECS changes - compilesJonathan Bradley
2024-01-08cmake install commands for pke - first passJonathan Bradley
2024-01-05editor rebuild asset list when we create a new assetJonathan Bradley
2024-01-05refactor AssetType checkboxes to flagsJonathan Bradley
2024-01-03checkpoint - EntityTypeDetails arrayJonathan Bradley
2024-01-01editor - create asset modalJonathan Bradley
2024-01-01editor should keep track of forked pidJonathan Bradley
2023-12-28use WantCaptureMouse instead of trying to detect hovering in ImGuiJonathan Bradley
2023-12-28add asset type for filteringJonathan Bradley
2023-12-28first pass - add Asset Picker to editorJonathan Bradley
2023-12-27assets are global and stored in the project fileJonathan Bradley
2023-12-23PkeThreads_Enqueue now takes a pointer to a taskJonathan Bradley
2023-12-23plugin checkpoint - multiple plugins and collision callbacksJonathan Bradley
2023-12-23don't set the debug hitbox to an entity without an instanceJonathan Bradley
2023-12-23execvp expects the program itself as the first argumentJonathan Bradley
2023-12-23loading scenes and projects can now be done via argsJonathan Bradley
2023-12-23checkpoint - arg-handlerJonathan Bradley
2023-12-23new scene buttonJonathan Bradley
2023-12-23checkpoint - add PkeLevel - editor removes on scene loadJonathan Bradley
2023-12-14editor save-as and other cleanupJonathan Bradley
2023-12-11replace handles with union structJonathan Bradley
2023-12-08editor use delete key for removing entitiesJonathan Bradley
2023-12-08get absolute path of fileJonathan Bradley
2023-12-07project browser checkpointJonathan Bradley
2023-12-07Breaking change - add project file - EntityTypeJonathan Bradley
2023-12-06large camera refactor for saving and uiJonathan Bradley
2023-12-06default path for finding project filesJonathan Bradley
2023-12-06track executable pathJonathan Bradley
2023-12-06use NullCamera for fallbackJonathan Bradley
2023-12-06handle compiler warning about std::moveJonathan Bradley