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AgeCommit message (Expand)Author
2025-06-17pke: expose colors for FontRender and pke_ui_boxJonathan Bradley
2025-06-16pke: update FontRender text (editor: for ui-box)Jonathan Bradley
2025-06-11pke: serialize PkeInput first-passJonathan Bradley
2025-06-10pke: vulkan dynamic rendering + update imguiJonathan Bradley
2025-06-05pk.h: update to 0.6.0 + handle breaking changesJonathan Bradley
2025-05-30pke: remove bucketed-array + various cleanupsJonathan Bradley
2025-05-30pke: entities: BucketContainer>pk_bkt_arr_tJonathan Bradley
2025-05-30pke: asset: BucketContainer>pk_bkt_arr_t & cleanupJonathan Bradley
2025-05-29pke: ecs: BucketContainer > pk_bkt_arr_t & cleanupJonathan Bradley
2025-05-29pke: level: BucketContainer -> pk_bkt_arr_t & nameJonathan Bradley
2025-05-28pke: camera: replace BucketContainer -> pk_bkt_arrJonathan Bradley
2025-05-22editor: grbinds get base entity over searchingJonathan Bradley
2025-05-21editor: serialize and deserialize helperJonathan Bradley
2025-05-21pke: project-settings DynArray to pk_arr_tJonathan Bradley
2025-05-21pke: ecs DynArray-s to pk_arr_tJonathan Bradley
2025-05-06pke: major serialization refactor, first-passJonathan Bradley
2025-04-10pke: ui box type text cleanupJonathan Bradley
2025-04-07pke: temp load scene by file pathJonathan Bradley
2025-04-07pke: save and load camera target in scenesJonathan Bradley
2025-04-07pke: saving and loading scenes worksJonathan Bradley
2025-04-02pke: checkpoint: major serialization refactorJonathan Bradley
2025-03-31pke: parse uuid from scene and project filesJonathan Bradley
2025-03-27pke: generate uuid and save to project+scene filesJonathan Bradley
2025-03-21pke: first-pass level is a collection of scenesJonathan Bradley
2025-03-21pke: replace PkeArray with pk_arr_tJonathan Bradley
2025-02-28pke: add imgui toggle to the editorJonathan Bradley
2025-02-27pke: generate mtsdf for individual svgsJonathan Bradley
2025-02-22pke: required chars unicode 9, 10, 13Jonathan Bradley
2025-02-20pke: chkpt: minimum required unicode charsJonathan Bradley
2025-02-20pke: glm include cleanupJonathan Bradley
2025-02-19pke: first-pass unregister string render + cleanupJonathan Bradley
2025-02-18pke: font rendering correct glyph transformJonathan Bradley
2025-02-18pke-editor: modal for mtsdf settings and genJonathan Bradley
2025-02-17pke: more mtsdf work, refactor code for debuggingJonathan Bradley
2025-02-13pke: adjust temp font mtsdf settingsJonathan Bradley
2025-02-12pke: FontTypeSpacing usage and serializationJonathan Bradley
2025-02-07pke: chkpt: store font and glyph geometryJonathan Bradley
2025-02-05pke: mtsdf displays, bypass fg/bg not workingJonathan Bradley
2025-02-04pke: chkpt: text rendering, no errors but blankJonathan Bradley
2025-01-31pke: first-pass font serializationJonathan Bradley
2025-01-30editor: better teardown handlingJonathan Bradley
2025-01-28pke: remove MAX_FRAMES_IN_FLIGHTJonathan Bradley
2025-01-23pke: first-pass 2d overlay render pass scaffoldingJonathan Bradley
2025-01-16pke: add font asset typeJonathan Bradley
2025-01-16pke: CompGrBinds sub-structsJonathan Bradley
2025-01-14chore: fix compiler warnings + extra includesJonathan Bradley
2025-01-14pke: camera can track a given targetJonathan Bradley
2025-01-13pke: save full handle, editor: rotate cameraJonathan Bradley
2025-01-13editor: launch scene call renamed pke-runtimeJonathan Bradley
2025-01-09flatten file structure + renameJonathan Bradley