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Game Engine.
Jonathan Bradley
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2025-11-18
pke: static-ui pixel size in UV != screen
Jonathan Bradley
2025-08-22
pke: trailing commas in gltfs
Jonathan Bradley
2025-08-22
pke-editor: EntType create != collision callback
Jonathan Bradley
2025-08-21
pke: embed shaders in executable
Jonathan Bradley
2025-08-19
pke: ui box type button image
Jonathan Bradley
2025-06-12
pke: move ui colors to instance buffer
Jonathan Bradley
2025-05-20
pke: serialization overhaul + embedded assets
Jonathan Bradley
2025-04-08
pke: add bounding region to glyphs for ui overdraw
Jonathan Bradley
2025-03-04
pke: base-ui frag shader use correct dimension
Jonathan Bradley
2025-02-28
pke: checkpoint: vk renames + first-pass ui
Jonathan Bradley
2025-02-27
pke: generate mtsdf for individual svgs
Jonathan Bradley
2025-02-13
pke: add FontRenderSettings + first pass advance
Jonathan Bradley
2025-02-06
pke: glyph attribute offsets + cleanup
Jonathan Bradley
2025-02-05
pke: mtsdf displays, bypass fg/bg not working
Jonathan Bradley
2025-02-04
pke: chkpt: text rendering, no errors but blank
Jonathan Bradley
2025-02-04
shader: rename variable
Jonathan Bradley
2025-01-23
pke: first-pass 2d overlay render pass scaffolding
Jonathan Bradley
2025-01-08
first-pass replace cmake with make
Jonathan Bradley
2023-12-27
rename texture
Jonathan Bradley
2023-10-02
instancing now works as intended
Jonathan Bradley
2023-09-28
add torus and update models to not include vertex color
Jonathan Bradley
2023-09-20
present fragment shader references sampler
Jonathan Bradley
2023-09-20
add plane model
Jonathan Bradley
2023-09-18
texture pipeline passes creation validation
Jonathan Bradley
2023-09-18
checkpoint - first pass create texture pipelines
Jonathan Bradley
2023-09-14
Load model textures checkpoint.
Jonathan Bradley
2023-09-12
load gltf files - no shaders yet
Jonathan Bradley
2023-08-25
Recreate swapchain and use MAX_FRAMES_IN_FLIGHT
Jonathan Bradley
2023-08-15
add shaders
Jonathan Bradley