summaryrefslogtreecommitdiff
path: root/assets
diff options
context:
space:
mode:
authorJonathan Bradley <jcb@pikum.xyz>2023-08-25 09:52:33 -0400
committerJonathan Bradley <jcb@pikum.xyz>2023-08-25 09:52:33 -0400
commit33ec2f26cc629aa91ee8602907708977086ddea6 (patch)
tree55a4fa34739a8dace6e15ffb82a89b27c518eb94 /assets
parent1642e319e241b41246442adc3bc780261dd612c0 (diff)
Recreate swapchain and use MAX_FRAMES_IN_FLIGHT
Several changes here - use MAX_FRAMES_IN_FLIGHT - recreate swapchain at appropriate points or events - don't need sampler in shader for present because we don't have any other viewports to render yet. (scaling not implemented, etc) - nothing to bind because nothing exists yet - should be ready to implement imgui
Diffstat (limited to 'assets')
-rw-r--r--assets/shaders/present.frag10
1 files changed, 2 insertions, 8 deletions
diff --git a/assets/shaders/present.frag b/assets/shaders/present.frag
index 695f7bd..427468c 100644
--- a/assets/shaders/present.frag
+++ b/assets/shaders/present.frag
@@ -1,16 +1,10 @@
#version 450
-layout (binding = 0) uniform sampler2D samplerColor;
-
layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outFragColor;
void main()
{
- vec4 color = texture(samplerColor, inUV);
- if (color.w == 0) {
- discard;
- }
- outFragColor = color;
-} \ No newline at end of file
+ outFragColor = vec4(0, 0, 0, 1);
+}