index
:
pke.git
master
Game Engine.
Jonathan Bradley
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2023-11-15
major input refactor and add debug camera
Jonathan Bradley
2023-11-14
add bitwise | and ^ to TypeSafeInt and rework parameters
Jonathan Bradley
2023-11-08
register inputs after ImGui since ImGui blocks input
Jonathan Bradley
2023-11-08
input events are queryable
Jonathan Bradley
2023-11-07
wide lines for wireframe
Jonathan Bradley
2023-11-07
expose window VkExtent2D Extent
Jonathan Bradley
2023-11-03
rebuild instance buffers as they become oversized
Jonathan Bradley
2023-10-31
add a new method for getting an EntityType's index by EntityHandle
Jonathan Bradley
2023-10-31
expose memory alignment variables
Jonathan Bradley
2023-10-31
AM_Register definition did not match implementation
Jonathan Bradley
2023-10-31
DynArray - backwards assert
Jonathan Bradley
2023-10-23
IS_CONSTRUCTABLE macro assumes is_default_constructable
Jonathan Bradley
2023-10-23
memory manager now handles alignment
Jonathan Bradley
2023-10-20
method names should match header
Jonathan Bradley
2023-10-20
Remove expired unhandled events
Jonathan Bradley
2023-10-20
DynArray::Remove() now takes an optional count parameter
Jonathan Bradley
2023-10-20
passthrough glfw events to previous callback if exists
Jonathan Bradley
2023-10-20
tweak shouldRender logic so that waiting for vsync makes more sense
Jonathan Bradley
2023-10-17
red assert
Jonathan Bradley
2023-10-17
large refactor for tick rate and handling vkPresentMode
Jonathan Bradley
2023-10-16
add fps to ImGui - placeholder location
Jonathan Bradley
2023-10-16
checkpoint - get current monitor's refresh rate
Jonathan Bradley
2023-10-16
keep track of UBO buffer offsets so we can update the UBO accurately
Jonathan Bradley
2023-10-16
printf newlines and assert vulkan success
Jonathan Bradley
2023-10-13
reuse freed space in buckets
Jonathan Bradley
2023-10-13
ambiguous constructor
Jonathan Bradley
2023-10-13
remove unused var warning and check if constructable
Jonathan Bradley
2023-10-13
DynArray can specify MemBucket in constructor
Jonathan Bradley
2023-10-11
checkpoint for handling player input
Jonathan Bradley
2023-10-11
DynArray empty push returns reference to new object
Jonathan Bradley
2023-10-10
shuffle includes
Jonathan Bradley
2023-10-10
Add imgui debug menu with option to toggle debug wireframes
Jonathan Bradley
2023-10-10
create and destroy debug pipeline resources
Jonathan Bradley
2023-10-09
moved texture pipelines handling to window.cpp - messy
Jonathan Bradley
2023-10-09
move GameSettings
Jonathan Bradley
2023-10-09
Final memory management item for now - everything cleaned up before exit
Jonathan Bradley
2023-10-09
DynArray placement new push
Jonathan Bradley
2023-10-09
bucket teardown
Jonathan Bradley
2023-10-09
print all assets that weren't handled as LIFO
Jonathan Bradley
2023-10-09
more memory works
Jonathan Bradley
2023-10-06
Memory management - ctors and dtors
Jonathan Bradley
2023-10-06
Asset Manager debug print
Jonathan Bradley
2023-10-06
debug print memory buckets on shutdown
Jonathan Bradley
2023-10-06
define VkPipelineDepthStencilStateCreateInfo for the present graphics pipeline
Jonathan Bradley
2023-10-04
saving and loading file with instances works as expected
Jonathan Bradley
2023-10-04
make sure pNext is nullptr for VkCommandBufferBeginInfo
Jonathan Bradley
2023-10-04
checkpoint - first pass add instances to save file
Jonathan Bradley
2023-10-04
get instance buckets from ECS
Jonathan Bradley
2023-10-04
parse floats and lists of floats
Jonathan Bradley
2023-10-02
instancing now works as intended
Jonathan Bradley
[next]