diff options
Diffstat (limited to 'src/ecs.cpp')
| -rw-r--r-- | src/ecs.cpp | 87 |
1 files changed, 49 insertions, 38 deletions
diff --git a/src/ecs.cpp b/src/ecs.cpp index 831adfb..9de5c44 100644 --- a/src/ecs.cpp +++ b/src/ecs.cpp @@ -2,16 +2,13 @@ #include "ecs.hpp" #include "game-settings.hpp" +#include "math-helpers.hpp" #include "memory.hpp" #include "vendor/glm_include.hpp" #include "window.hpp" #include <btBulletDynamicsCommon.h> - -#define GLM_TO_BULLET_VEC_3(vec) btVector3(vec.x, vec.y, vec.z) -#define GLM_TO_BULLET_QUAT(quat) btQuaternion(quat.x, quat.y, quat.z, quat.w) -#define BULLET_TO_GLM_VEC_3(vec) glm::vec3(vec.getX(), vec.getY(), vec.getZ()) -#define BULLET_TO_GLM_QUAT(qt) glm::quat(qt.getW(), qt.getX(), qt.getY(), qt.getZ()) +#include <glm/gtc/type_ptr.hpp> TypeSafeInt_B(EntityHandle); const uint64_t maxBucketItemCount = 256; @@ -193,14 +190,11 @@ void ECS_Tick(double delta) { long count = Comp_Instance_BucketContainer.bucketCounter == b ? Comp_Instance_BucketContainer.itemCounter >> 32 : maxBucketItemCount; for (uint32_t i = 0; i < count; ++i) { auto &inst = bkt.instances[i]; - btTransform trans; - inst.bt.defaultMotionState.getWorldTransform(trans); - - InstPos instPos = inst.instPos; - instPos.pos = BULLET_TO_GLM_VEC_3(trans.getOrigin()); - instPos.rot = BULLET_TO_GLM_QUAT(trans.getRotation()); - // TODO add an _INNER since we have a reference to the object that this looks up - ECS_UpdateInstance(inst.entHandle, instPos, false); + auto activationState = inst.bt.rigidBody->getActivationState(); + if (activationState == ISLAND_SLEEPING || activationState == DISABLE_SIMULATION || activationState == WANTS_DEACTIVATION) { + continue; + } + inst.isNeedingUpdated = true; } } } @@ -263,10 +257,16 @@ void ECS_Tick_Late(double delta) { chunk->dstBufferCopy.dstOffset = sizeof(glm::mat4) * inst.index; } - chunk->mats.Push( - glm::translate(glm::mat4(1), inst.instPos.pos) - * glm::mat4_cast(inst.instPos.rot) - * glm::scale(glm::mat4(1), inst.instPos.scale)); + btTransform btMatrix_posRot; + inst.bt.defaultMotionState.getWorldTransform(btMatrix_posRot); + float openglMatrix[16]; + btMatrix_posRot.getOpenGLMatrix(openglMatrix); + glm::mat4 glmMat_posRot = glm::make_mat4(openglMatrix); + + glm::vec3 scale; + BulletToGlm(inst.bt.collisionShape->getLocalScaling(), scale); + + chunk->mats.Push(glm::scale(glmMat_posRot, scale)); bfrUpdate->runningSize += sizeof(glm::mat4); inst.isNeedingUpdated = false; } @@ -365,7 +365,7 @@ CompGrBinds *ECS_GetGrBinds(uint64_t bucketIndex, uint64_t &itemCount) { return Comp_GrBinds_BucketContainer.buckets[bucketIndex].compGrBinds; } -CompInstance &ECS_CreateInstance(EntityHandle entHandle, EntityHandle entityTypeEntityHandle) { +CompInstance &ECS_CreateInstance(EntityHandle entHandle, EntityHandle entityTypeEntityHandle, const InstPos &instPos) { assert(entHandle != EntityHandle_MAX); assert(entityTypeEntityHandle != EntityHandle_MAX); @@ -395,9 +395,6 @@ CompInstance &ECS_CreateInstance(EntityHandle entHandle, EntityHandle entityType comp->grBindsHandle = grBinds->grBindsHandle; comp->instanceHandle = ent->instanceHandle; comp->index = grBinds->instanceCounter++; - comp->instPos.pos = glm::vec3(0, 0, 0); - comp->instPos.rot = glm::quat(1, 0, 0, 0); - comp->instPos.scale = glm::vec3(1, 1, 1); comp->isNeedingUpdated = true; if (grBinds->instanceCounter > grBinds->instanceBufferMaxCount) { @@ -406,15 +403,24 @@ CompInstance &ECS_CreateInstance(EntityHandle entHandle, EntityHandle entityType if (btDynamicsWorld) { comp->bt.localInertia = btVector3(0, 0, 0); + btVector3 scale; + GlmToBullet(instPos.scale, scale); comp->bt.collisionShape = Pke_New<btBoxShape>(bulletBucket); - new (comp->bt.collisionShape) btBoxShape(GLM_TO_BULLET_VEC_3(comp->instPos.scale)); + new (comp->bt.collisionShape) btBoxShape(scale); comp->bt.collisionShape->calculateLocalInertia(btScalar(1.f), comp->bt.localInertia); btTransform transform; transform.setIdentity(); - transform.setOrigin(GLM_TO_BULLET_VEC_3(comp->instPos.pos)); + btVector3 origin; + GlmToBullet(instPos.pos, origin); + transform.setOrigin(origin); + btQuaternion rot; + GlmToBullet(instPos.rot, rot); + transform.setRotation(rot); comp->bt.defaultMotionState = btDefaultMotionState(transform); comp->bt.rigidBody = Pke_New<btRigidBody>(bulletBucket); new (comp->bt.rigidBody) btRigidBody(btScalar(1.f), &comp->bt.defaultMotionState, comp->bt.collisionShape, comp->bt.localInertia); + comp->bt.rigidBody->setLinearVelocity(btVector3(0,0,0)); + comp->bt.rigidBody->setAngularVelocity(btVector3(0,0,0)); btDynamicsWorld->addRigidBody(comp->bt.rigidBody); comp->bt.rigidBody->setUserPointer(reinterpret_cast<void *>(comp->entHandle)); } @@ -449,24 +455,29 @@ void ECS_UpdateInstance(EntityHandle entHandle, const InstPos &instPos, bool ove auto i = Buckets_GetItemIndex(instanceHandle_t); auto *inst = &Comp_Instance_BucketContainer.buckets[b].instances[i]; - if (overridePhysics == false - && instPos.pos == inst->instPos.pos - && instPos.rot == inst->instPos.rot - && instPos.scale == inst->instPos.scale) { - return; - } - - inst->instPos.pos = instPos.pos; - inst->instPos.rot = instPos.rot; - inst->instPos.scale = instPos.scale; - inst->isNeedingUpdated = true; - - if (overridePhysics == true && btDynamicsWorld) { + if (btDynamicsWorld && overridePhysics) { btTransform transform; transform.setIdentity(); - transform.setOrigin(GLM_TO_BULLET_VEC_3(inst->instPos.pos)); - transform.setRotation(GLM_TO_BULLET_QUAT(inst->instPos.rot)); + + btVector3 origin; + GlmToBullet(instPos.pos, origin); + transform.setOrigin(origin); + + btQuaternion rot; + GlmToBullet(instPos.rot, rot); + transform.setRotation(rot); inst->bt.rigidBody->setWorldTransform(transform); + + btVector3 scale; + GlmToBullet(instPos.scale, scale); + inst->bt.collisionShape->setLocalScaling(scale); + + inst->bt.rigidBody->setLinearVelocity(btVector3(0,0,0)); + inst->bt.rigidBody->setAngularVelocity(btVector3(0,0,0)); + btDynamicsWorld->getPairCache()->cleanProxyFromPairs(inst->bt.rigidBody->getBroadphaseProxy(), btDynamicsWorld->getDispatcher()); + inst->bt.rigidBody->activate(); + + inst->isNeedingUpdated = true; } } |
