diff options
Diffstat (limited to 'assets')
| -rw-r--r-- | assets/shaders/vert.vert | 24 |
1 files changed, 14 insertions, 10 deletions
diff --git a/assets/shaders/vert.vert b/assets/shaders/vert.vert index f3e7cf2..07044c8 100644 --- a/assets/shaders/vert.vert +++ b/assets/shaders/vert.vert @@ -7,17 +7,19 @@ layout(binding = 0) uniform UniformBufferObject { } ubo; // vertex -layout(location = 0) in vec4 inColor; -layout(location = 1) in vec3 inPosition; -layout(location = 2) in vec3 inNorm; -layout(location = 3) in vec2 inTexCoord; +// layout(location = 0) in vec4 inColor; +layout(location = 0) in vec3 inPosition; +layout(location = 1) in vec3 inNorm; +layout(location = 2) in vec2 inUV; // instance -layout(location = 4) in mat4 instPosRotScale; -layout(location = 8) in float textureIndex; +layout(location = 3) in vec3 instPos; +layout(location = 4) in vec3 instRot; +layout(location = 5) in vec3 instScale; +// layout(location = 6) in float textureIndex; // output -layout(location = 0) out vec3 fragColor; +layout(location = 0) out vec4 fragColor; layout(location = 1) out vec3 fragTexCoord; void main() { @@ -25,8 +27,10 @@ void main() { ubo.proj * ubo.view * ubo.model * - instPosRotScale * + vec4(instPos, 1.0) * + vec4(instRot, 1.0) * + vec4(instScale, 1.0) * vec4(inPosition, 1.0); - fragColor = inColor; - fragTexCoord = vec3(inTexCoord, textureIndex); + fragColor = vec4(0.0, 0.0, 0.0, 0.0); + fragTexCoord = vec3(inUV, 0); } |
